[W.I.P.] My first real Halo level

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ed1988





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[W.I.P.] My first real Halo level

Post by ed1988 »

Hey, this is my work in progress halo level. Ive been working on this for a week (an hour everyday or every other day). Give me some feedback, ill probably finish the bsp and texturing this upcoming week and then start my journey into sapien. Might need some help there with the texturing though...oh well ill get to it when i get to it. Sorry about the unlit faces in the pictures, i didnt add any lights into the scene. Thx in advance.
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Veegie[Temp]




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Post by Veegie[Temp] »

Hey, that's really good for a first try.
Nice job.
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ed1988





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more pictures

Post by ed1988 »

Heres some more pictures...
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Post by GametagAeonFlux »

Indeed, not bad for a first. Keep it up.
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Nice.

Post by StalkingGrunt911 »

Looks very nice good job for a first.
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DoorM4n
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Post by DoorM4n »

Wow, this look very well built. Looks like this has been in progress for over a month or so.....but damn 1 week?
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Post by xlRainlx »

wow that looks awesome! now if only we were able to make it a halo 2 map.
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Post by MrBalll »

That looks very nicely done. Good job.
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Post by ds8 »

wow thats the best first map i have ever seen
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Post by Kirk »

Yeah definitely... :roll:
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Post by Diablo65 »

That's VERY nice... :)
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Post by =sw=warlord »

hmm looks good but im curious is this ripped because it looks like its from a halo 2 single player level where your the arbiter in th sentinel base....
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Post by PyroBlizzard »

Yeh with entity if you export the visual mesh all the images go with it. So you just refer all the shaders and invert them and youve got your level in 3d max. So hes probably edited it that way.

If not great work.
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ed1988





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Post by ed1988 »

Hey again, this time im uploading a video that runs through half of my level. Some things are still going to change especially in the first room and some doors are missing too so please keep in mind that it is not yet finished. Thanks for all the feedback, ill keep on working on this level to make it better. To answer PyroBlizzard's comment, i did not export anything from halo 2 or halo 1 (dont know how to), i was simply inspired by both my own vision and by the original halo's bsp structural design. I did make this level from scratch: modelling, texturing was done by me, not exported and then edited. This may remind you of rooms from certain levels because they follow roughly the same method.

Well heres that video now, tell me what you think, please disregard the funky lighting.
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Its a wmv file inside of a zip file.
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Post by slayer410 »

Dang that looks good, familiar, but good.
ed1988





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Updated Pictures

Post by ed1988 »

Hi again, im posting some updated pictures. Ive been mostly modelling some new rooms where teleporters will be and some nice stages for players to duke it out in. Detail has occupied most of my time modelling this level, but im also trying to keep it simple because im almost at 10,000 polygons. This level will be intended for 8+ players since its pretty big. Ive also been trying to create a flow between the rooms for the level.

Here you go, feedback is appreciated.
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teleporter_room.jpg
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big_room.jpg
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Post by fishface617 »

wow this is looking really good.
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Post by Boney526 »

Looks nice but too similar to silent cartographer....
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Post by Caboose{SE} »

!!!!!!!!!!!!!!!!!!!!!!!!!!


it doesn't look that bad except for the wire...that won't go ingame the way you made it. every vert needs to be connected
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ed1988





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Post by ed1988 »

Dont worry about the how the meshes are set up right now...im in the process of building things separately and then connecting them up one by one. Ive gotten it through tool...i know my way around errors.
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