Help with getting rid of stuff.

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StalkingGrunt911




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Help with getting rid of stuff.

Post by StalkingGrunt911 »

I am working on a skin for sanctuary I am done skinning it but I want to get rid of the the leafs out of the level and the vines. I got rid of the all the decr and it didn't get rid of that so I thought it maybe a bitmap but how would I get completely rid of the bitmap?
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Post by JunkfoodMan »

Is there a shader or a mode? You can null the shaders in the mode tag.
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wat
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Post by StalkingGrunt911 »

JunkfoodMan wrote:Is there a shader or a mode? You can null the shaders in the mode tag.
Oh sorry I forgot to mention that there isn't.
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Post by smacktalker »

there should.
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Post by Tural »

You could make the alpha of the leaves bitmap all black, as it uses it to determine opacity.
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Post by XxSilencedDeathxX »

And since black in alpha channels is transparent, than they will go poof, and disappear.
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Post by Tural »

Yes.

In opacity, black is transparent, white is fully visible.
In bumpmaps and displacement maps, black is low, white is high.
In a mask, black is not applied, white is.

White is positive. :wink:
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