[PC]Removing purple from ghosts

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Spyke72





Posts: 8
Joined: Wed Jun 21, 2006 12:18 pm
Location: California

[PC]Removing purple from ghosts

Post by Spyke72 »

I've seen this problem come up in a couple of skins, and it always comes up when I run skins on my halo. How do you get the ghost's natural purple color from coming through the skin? Do you have to change a tag or something?
~Thanks!
EDIT: it appears like it could be related with the cubemap and detail banshee bitmaps... I will test and may have solved my own problem.
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JK-47




Bloodhound Pyre Socialist Grunge

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Location: Utah

Post by JK-47 »

Im not really understanding your question.
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b1@De





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Joined: Mon Nov 28, 2005 6:11 pm

Post by b1@De »

you hav to edit the cubemap banshee.dds, thats what gives the ghost and banshee their purplish color.
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