GulchWars UPDATE
GulchWars UPDATE
First of All Im really happy that you all like my mod. I worked really hard on it, and I'm happy that I have created something that people enjoy. I was planning on expanding on this mod by adding a few more textures: Bases, Weapons, Etc. (Professional Quality of Course) And also modifying some sounds. Also a few more "suprises". But I will still keep the same fun gameplay. SO, Should I continue the GulchWars Mod? I don't want to beat anything into the ground. Thanks for the support.
GlasssJAw
GlasssJAw
I think that you should continue. But don't have virtually every weapon shoot homing rockets
My friend and I were playing the mod and whoever has the shotgun rules the map. Other than that, it's a lot of fun!!

"Children need encouragement. If a kid gets an answer right, tell him it was a lucky guess. That way he develops a good, lucky feeling."
It's not realy the mod that slows the server. Primarily the servers that have this mod are run off the computer. We need someone who will actuly try to put this mod on a real server. That would be great. But Otherwise, yah there are a bit many rockets. I like the homing idea but with all the rockets it s a bit much.
-
- Posts: 1375
- Joined: Fri Oct 24, 2003 1:30 am
- Location: Earth
- Contact:
![]() |
- {G}H0g-Jump4h
- Posts: 811
- Joined: Sat Nov 01, 2003 4:51 pm
- Location: At the bottom of Delta Halo's lake
- Contact:
![]() |
-
- Posts: 1375
- Joined: Fri Oct 24, 2003 1:30 am
- Location: Earth
- Contact:
![]() |
I would like you to have flying turrets
or something and lose some of the homing rockets but the textures r pretty cool.... try making vehicals different colors for each base like the ones by the red base have the blood bitmap and the ones by the blue base have a blue bitmap... but i dont think that is possible...

Signature exceeded 75KB.
-
- Posts: 331
- Joined: Mon Nov 03, 2003 5:04 pm
couple suggestions: (if possible)
1 i think to make it more balanced take some of the rockets out and put in new things like sniper rounds or add some way crappy gun
2 have 100 needler rounds come from 1 shotgun pellet
3 move the flamethrower from it's lonely cave and put it out more then maybe switch it for another turret or banshee or whatever
4 more bunkers
5 move the turrets on the ground out to the middle of the level behind bunkers
6 add a bunker on the cliff by red base and have a small wall facing blue
7 take out rocks for weapons, vehicles, whatever
8 make nades throw new things(healthkits, fuel rods etc.)
9 have the crappy plasma rifle be good for something
10 THE BATTLE RIFLE
11 Heres my best idea: make the the high bunker things (that u get to from the teleporter) lower and extend them out like a bridge. totally ruin gameplay but a hell of a lot of fun!
1 i think to make it more balanced take some of the rockets out and put in new things like sniper rounds or add some way crappy gun
2 have 100 needler rounds come from 1 shotgun pellet
3 move the flamethrower from it's lonely cave and put it out more then maybe switch it for another turret or banshee or whatever
4 more bunkers
5 move the turrets on the ground out to the middle of the level behind bunkers
6 add a bunker on the cliff by red base and have a small wall facing blue
7 take out rocks for weapons, vehicles, whatever
8 make nades throw new things(healthkits, fuel rods etc.)
9 have the crappy plasma rifle be good for something
10 THE BATTLE RIFLE
11 Heres my best idea: make the the high bunker things (that u get to from the teleporter) lower and extend them out like a bridge. totally ruin gameplay but a hell of a lot of fun!
keep in mind u could make two warthogs the same by making the rocket warthog into a regular one, and then just switching the skin for rocket one so they both have chain gun, but they also look diff
or u could make a mod like iron's with his flame banshee
or u could make a mod like iron's with his flame banshee
If your significance is that but significant then is there another with significance?