Entity Sounds

Technical Chatter here.
Post Reply
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Entity Sounds

Post by Hawaiian Modder »

I'm working on a mod as I speak and I'm using sound scenery to spice up the mod.
So i'm wondering does Entity duplicate sounds correctly?
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Re: Entity Sounds

Post by Monkey Terd »

hawaiian_modder wrote:I'm working on a mod as I speak and I'm using sound scenery to spice up the mod.
So i'm wondering does Entity duplicate sounds correctly?
What would be the point of duplicating a sound? You could duplicate the location and add more sounds around the map...but what is the point of having 2 of the same sounds?
Formerly known as Limpmybizket.
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

No I want to duplicate a sound so that I can inject a coustom sound without overwriting a sound.
Oh and also, I can't find the sound scenery placement in insolence on the scrn tag, Is it a unknown? Btw My map is turf.
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
Post Reply