sapien textures problem.

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vote1sanches





Posts: 45
Joined: Fri Dec 16, 2005 7:11 pm

sapien textures problem.

Post by vote1sanches »

Im trying to get textures to appear in sapien. I can get my ground, but thats it. Heres what ive been doing to try to get another texture (aka building or base) to appear in sapien.

In 3ds max i have 3 standard materials: +sky, (mapname)_ground, and Base01.
In my data\levels\(mapname)\bitmaps folder, i put my (mapname)_ground.tif AND my Base01.tif.
I compiled them in tool successfully.
I then made a shaders folder in tags and made a shader_environment for each, and made my base mapes the corresponding bitmaps.
I open sapien and do the radiosity commands and radiosity_save.
My ground texture appears, but the building texture doesnt. The building was a seperate box linked to the frame.
Patrickssj6




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Post by Patrickssj6 »

What I always do is attach all the model to my level.
...left for good
vote1sanches





Posts: 45
Joined: Fri Dec 16, 2005 7:11 pm

Post by vote1sanches »

i did that. it stilll didnt work. I even tried making it a part of the ground by deleteing faces.

The problem i think is in the shader or bitmap, because the bitmap does not show up in gurilla
Patrickssj6




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Post by Patrickssj6 »

Yeah that could be too.
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vote1sanches





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Joined: Fri Dec 16, 2005 7:11 pm

Post by vote1sanches »

how can i fix this?
Patrickssj6




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Post by Patrickssj6 »

Try to redo them.
...left for good
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