Skin for a model help

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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masterchief351





Posts: 30
Joined: Sun Aug 28, 2005 1:48 pm

Skin for a model help

Post by masterchief351 »

Can anyone skin a m16 for me? I have no idea how to skin weapons. I could try but I know I would be terrible at it. I want it to be for halo xbox. Can someone also tell me how to import models into halo xbox?

Link to m16 model:
http://haloce.gearboxgamezone.com/index ... 3&fid=1838
Author: XARMOG
Last edited by masterchief351 on Wed May 31, 2006 4:35 pm, edited 1 time in total.
Kurroda





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Post by Kurroda »

Dont put yourself down anyone is capable of learning to do somthing. Here is a skinning tutorial
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citruspers





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Post by citruspers »

and post the author's name when you release the model :)
good luck
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masterchief351





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Post by masterchief351 »

Well the author is there in the link but I'll edit my post anyway. But do you want me to post the skin when and if I get done with it? I can tell you now that it surely wont be good looking at all. :P
masterchief351





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Joined: Sun Aug 28, 2005 1:48 pm

Post by masterchief351 »

Is there a way to use .3ds files in milkshape? Or maybe a converter?
citruspers





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Post by citruspers »

masterchief351 wrote:Is there a way to use .3ds files in milkshape? Or maybe a converter?
about the author thing, i meant that you had to nam the author when you released the mod for halo :)

and i think deepexploration can convert 3d files.
obj>3ds and vice versa.

no idea where to get it though...
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masterchief351





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Post by masterchief351 »

What do I need to know for halo 1 xbox skinning? Like polygon count and that stuff? How do I tell the polygon count in milkshape? I found a program that comes with a plugin that can import 3ds files. So I just used the same plugin for milkshape.
citruspers





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Post by citruspers »

i don't think you need to know the number of vertices for skinning, only for modeling, the number of verts need to stay the same.
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