Hey there, I've been working on a mod for a bit and I have 2 questions. Firstly, the mod is for Bloodgulch. I made a nuke launcher and all (Im having some problems with that... like if your behind something it wont hurt you... or if someone fires inside the base and your outside it wont hurt you... I want it to hurt whereever it is shot, and where ever you are. but anyway...), but what I really want to know, is it possible to make the bases destructable. Now, I know they are part of the map, and part of it's model, but is their anyway to Model the bases seperatley, remove their model from the map it self, and then put the seperate destructable ones in? Or would this only be possible for Custom Edition?
My other question is is it possible to make bullets/projectiles/plasma go through a teleporter? I know that it is now possible to make vehicles go through teleports, but is it possible for projectiles/bullets/plasma? Perhaps give the proj a biped property or something?
Are either of these possible?
(As well, if anyone could help me with my nuke problem It'd be appreciated)
Thanks in advance
-DB
Question - Bloodgulch Mod
Question - Bloodgulch Mod
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Hey Concure! Hows it going over at HaloPC.net?! Havnt been there in a while.
(Its ExoByte btw)
Anyway, thanks for the info. Too bad I cant fix the nuke thing... kinda annoying sometimes to be walking and then seeing a big flame and a bunch of vehicles flying around yet your unharmed. No big deal I guess.
As for the base, looks like I'll need to use CE for that... once my 3Ds Max stops being dumb
Any Idea about the bullets through the tele thing?
(Its ExoByte btw)
Anyway, thanks for the info. Too bad I cant fix the nuke thing... kinda annoying sometimes to be walking and then seeing a big flame and a bunch of vehicles flying around yet your unharmed. No big deal I guess.
As for the base, looks like I'll need to use CE for that... once my 3Ds Max stops being dumb

Any Idea about the bullets through the tele thing?
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