Custom Ghost Bumps for Halo 2

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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theycallmechad




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Custom Ghost Bumps for Halo 2

Post by theycallmechad »

New Ghost bump. Yes, they are "bumps." Keep in mind that the Ghost shell doesn't support very prominant bumps to begin with, and that I'm still a beginner at this.

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click for large pic:
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Take note that the purple glare doesn't effect the lines on the shell in any way. that's the bump.

New bumps:

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Excuse the skin as there is nothign special about it. I merely changed the color to show the bump better.


I'll do more of these, which means I'll get better.


Okay, another one added, this time with a skull bump.

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Last edited by theycallmechad on Fri Apr 28, 2006 8:18 am, edited 5 times in total.
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Post by Trigger_six »

I dont see the pic, all i see is the main website.......
Last edited by Trigger_six on Tue Apr 25, 2006 3:11 pm, edited 1 time in total.
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Post by theycallmechad »

the link's not working at all for you? Hmmm... I'll upload it elsewhere
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Post by Trigger_six »

NVM i got it, i copy and pasted it into the adress bar as apposed to click
I think itd look nicer in Black, with the reflection still like that, but NICE BUMPSKIN
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Post by Aequitas »

Sexy.. Higher-res pics, mb?
TF6
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Post by Veegie[Temp] »

Sexy.
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Post by greennc »

kickass ghost dude :o
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Post by Kirk »

Yeah, like Aequitas said, a higher res pic would be great. Looks good right now though.
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Post by DWells55 »

Chad moving into bump mapping now? Man, I'm anticipating one hell of a level skin...
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Post by theycallmechad »

I'll take a high res tomorrow... I have too much studying for finals yet to do. also, I applied a 256x256 bump over the ghost instead of tue standard 512x512 bump so the bumps look too pixelated as it is. I'll fix it in the morning and snap a high-res pic for you.

EDIT: The only problem with bumpmatting now, DWells, is that It's going to take me FOREVER now to finish a level skin! :D
Last edited by theycallmechad on Tue Apr 25, 2006 4:03 pm, edited 1 time in total.
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Post by INSANEdrive »

Very Very Nice....8)

I Like What You did with the Bumps...

The Stripe Bumps Go very Well with the Specular....

What about the Bumps do you want to get Better With?
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Post by DWells55 »

theycallmechad wrote:EDIT: The only problem with bumpmatting now, DWells, is that It's going to take me FOREVER now to finish a level skin! :D
Double, if not more, as much work. But think of the end result.... A stone wall with bumpmapped individual stones.... etc....
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Post by GametagAeonFlux »

Wow dude, nice job!
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r0tten
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Post by r0tten »

what are you using to edit the bump maps? can i get a link? i've been meaning to get into doing this for level skins but it looks like it might be difficult. oh well guess ti's time for me to learn something new... ...again! damnit.
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Post by V0Lt4Ge »

That's cool. Got any bigger pics?
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Post by INSANEdrive »

r0tten wrote:what are you using to edit the bump maps? can i get a link? i've been meaning to get into doing this for level skins but it looks like it might be difficult. oh well guess ti's time for me to learn something new... ...again! damnit.
I don't know what theycallmechad used but I can Point you to some tool(s) that will make Bumpmaps...
INSANEdrive wrote:]http://www.ati.com/developer/tools.html (Normal Mapper and Normal Mapper UI): ATI's program for creating normal maps from high and low resolution input meshes (exported from Maya or Max via the included .NMF plugins). ... Includes a GUI for the ATI NormalMapper program. Requires the Microsoft .NET framework update from Windows Update.
I Hope this helps 8) ( I bet Some People here didn't even know ATI Had this stuff)
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Post by r0tten »

cool thanks insanedrive i'll check that out. i'd still like to know what he's using to edit the existing ones though.
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Post by Sarb »

Excellent job Chad! :)
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Post by theycallmechad »

Thanks, but no clapping for me. I didn't develop this, although I've been trying to figure it out for a long time. I had a conversation with Kornkidcrazy last night and from that I learned how to extract a bumpmat correctly. I started falling asleep by about that time, and had to figure out how to inject them myself (yes, Korn, I forgot almost everything you said after a certain point... I was falling asleep and my pocket PC doesn't save my MSN conversations :wink:). Anyway, I'm just showing a bit of what's to come. I hope to do a full-fledged skin with some custom bumpmats as soon as finals finish.

Again, all I did was figure out how to inject them again and how to edit a bumpmat. It's a little different editing them than just skinning a texture... it's sure not easier! :wink:

Programs used: Darkmatter, Insolance, Dothalo, Photoshop 7.5

Thanks Korn!

And Insane, I want to get better in the sense that the bumps actually look like bumps and not just like different surfaces. I want to make it so when I change the bumps on a brick wall, it actually conforms with the shapes of the bricks for instance. Although this bump looks cool, it's not a "practical" bump like I will do in the future.
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Post by INSANEdrive »

theycallmechad wrote: ...And Insane, I want to get better in the sense that the bumps actually look like bumps and not just like different surfaces. I want to make it so when I change the bumps on a brick wall, it actually conforms with the shapes of the bricks for instance. Although this bump looks cool, it's not a "practical" bump like I will do in the future.
Is that all... :roll: 8)
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