MS3D to Halo

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
rabid_pizza08





Posts: 1
Joined: Tue Feb 24, 2004 8:43 pm

MS3D to Halo

Post by rabid_pizza08 »

How do I import a model to halo? I dont' wannt screw it up, so I saved my MilkShape 3D 1.70 RockLaunch and am waiting for fruther assistance. Would anyone mind if they could help me into bringing my MS3D to BG for example?
Hi.
Relentless





Posts: 32
Joined: Mon Feb 16, 2004 11:28 am

Post by Relentless »

You need to export it as a .obj file, then import it with HMT3. The only problem is that you have to have all the same number of vertices and vertices.
Demonic Spartan





Posts: 1659
Joined: Sat Dec 06, 2003 12:44 pm
Contact:

Post by Demonic Spartan »

Open HMT3.

Find [mod2]PC Models.

Click on the model that you want to import.

Click Import Model. Click Yes on the following prompt, if there is one.

Then, if it says you can't import it, it's because it doesn't have the same amount of vertices as the original model.
Image
EqUiNoX





Posts: 1929
Joined: Sat Feb 07, 2004 11:08 am
Location: Bantron, USA

Post by EqUiNoX »

then why the hell did u post it here????....wow... *COUGH* SPAM *COUGH*
Image
Post Reply