3ds plugins

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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343Halo




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3ds plugins

Post by 343Halo »

ok i have 3ds max and i got the plugins to import the .obj's but its not showing like anything just 1 little dot for the wholething. so could somebody plese help me.
Last edited by 343Halo on Mon Feb 23, 2004 4:49 pm, edited 1 time in total.
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Darkstorm995





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Post by Darkstorm995 »

i have the same problem
343Halo




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Post by 343Halo »

well that really helps me. no offence or anything.
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Beastman




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Post by Beastman »

ok, when u go to import ull get a screen with a bunch of options on it, in the right near bottom corner u can enter a number, type in 100 should work for u, if not then just use ur resize tool and make it bigger. u wont be able to inject into halo anyway or at least no one ive seen has gotten to.
343Halo




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Post by 343Halo »

ok thanks for the help!!!!!!!!!
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Randyman





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Post by Randyman »

import it into 3ds max

use the scale tool to resize it to a workable size.

edit it.

export it.

import it into Milkshape

export it out of milkshape

import it to the halo map
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Beastman




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Post by Beastman »

that still doesnt work max will give in more indicies anyway, unless u dont change the model at all.
343Halo




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Post by 343Halo »

Beastman wrote:that still doesnt work max will give in more indicies anyway, unless u dont change the model at all.
so your saying that i couldn't do anything with it other than just move stuff around or what?
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Beastman




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Post by Beastman »

i have yet to see anyone export from max after changing the model and successfully inject back into hmt......
Randyman





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Post by Randyman »

Actually, I have done it.

I was successfully able to model a banshee, export it into milkshape, then export it back into hmt.

however, I was only able to edit the very first like 3 front rows of the banshee and turn it into a spike.

but that's about it.

I have actually spoken to professionals that have worked with both programs and they have all said that 3ds works better with environments, and maya works better with indiviudual objects.

makes sense if you thinks about it.

the obj file format has Wavefront's name on it. And Wavefront is partners with alias.

and Maya is made by alias|wavefront.
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