is there a way when importing say the warthog into 3ds max so all its faces are facing the right way, or do u just need to do it the long winded way of fliping them all.
ps is there an easy way to skin the warthog in 3ds max or do u just have to uvw map it.
Faces when importing into 3ds max?
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I think there is Steelix gbxmodel importer which automatically adds the UVW to the warthog.Go on www.halomaps.org to find that tool 

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