Faces when importing into 3ds max?

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Hydra12345





Posts: 7
Joined: Thu Jan 26, 2006 1:35 pm

Faces when importing into 3ds max?

Post by Hydra12345 »

is there a way when importing say the warthog into 3ds max so all its faces are facing the right way, or do u just need to do it the long winded way of fliping them all.

ps is there an easy way to skin the warthog in 3ds max or do u just have to uvw map it.
Patrickssj6




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Post by Patrickssj6 »

I think there is Steelix gbxmodel importer which automatically adds the UVW to the warthog.Go on www.halomaps.org to find that tool :D
...left for good
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