Editing a lightmap?
Editing a lightmap?
Well i know someone has to know. I have tried using the sky plugin form the 60Pgn pack, but i dont know how to really make it work. WTH are u supposed to do with the Radiostiy settings. Also if those dont work i know there is editing the Bitm but last time i tired making it dark it turned out green Cough*Zero*Cough. So is there a hex thing like in H2 thats im supposed to do first?
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- Posts: 1509
- Joined: Sat Nov 06, 2004 5:14 am
- Location: hi2u
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- Posts: 1509
- Joined: Sat Nov 06, 2004 5:14 am
- Location: hi2u
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We PMI'd the swamp sky and also the swamp fog from map C10.Zenaku213 wrote:and then compile it in a map.. ahh man, but I have done it once before in DC, did DECOY do that in Pyrogulch i mean how did he make it so dark?
Then I used the sky plugin to reduce start distance to 0 and set density to 0.95. Also, recoloured the swamp fog to adjusted the radiosity, to make it slightly more red, and a lot less "swampy"
If you want the exact settings, open the map in HMT (but dont forget the swamp sky/fog)
http://www.customcrysis.com Crysis mapping / modding site under development.