How Do I Export A Map So I Can Edit It in MilkShape?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Hiei3




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How Do I Export A Map So I Can Edit It in MilkShape?

Post by Hiei3 »

Ok, I know how to export weapon, vehicle, scenery, etc models using HMT 3.5, then import them into MilkShape and 3d edit them. But how do I do that with a map like BloodGulch so i can 3d edit that? Your help is appriciated. Thanks.

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p0lar_bear




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Post by p0lar_bear »

You cannot export a collision BSP from a map with HMT. Go to halomaps.org and download the HEK+ application by SteelixB, then open bloodgulch.map with it.

Extract the Scenario_Structure_BSP tag from the map, and then use Jahrain's BSP converter (also at halomaps.org) to convert the scenario_structure_bsp tag into an OBJ file.
Hiei3




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Post by Hiei3 »

Ok, thanks a bunch. God I love this site, so many helping peolpe here :D. Well, thanks again.

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EDIT: I can't find the "HEK+ application by SteelixB" thing you were talking about. I found the one by Jahrain, however. But do you think you could please send a link to the one by SteelixB? Thanks.
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BEEF!!!




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Post by BEEF!!! »

[CV] Jordan





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Post by [CV] Jordan »

is there any easy way of separating all the pieces? or do i have to break up every separate model and skin from there? :?
Hiei3




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Post by Hiei3 »

Ok, thanks a bunch BEEF. A just couldnt seem to find it. Seems like the search engine wasn't on my side =P. And Jordan, when it comes to skinning, I so far haven't found a way to break it up. It sure would help though, to know what's what. But you eventually just learn what's what. But someone really should make a program that will put the dds of something (like a weapon or vehicle, that takes more than 1 piece for skinning), into an easier way to skin, like so you can tell what's where. Just an idea. *shrugs*. Anyway, hope that helped Jordan, and thanks again BEEF.

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