[Model] recreated covi comm tower

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[Model] recreated covi comm tower

Post by -[Optimise]- »

Image
Image
Image

this is a new look covenant communication tower from single player

waddaya think -/10 please bear in mind that i like cheese and that this is the first model that i have made that hasn't been a tutorial

i also didn't have a reference image to work from

Should i keep working on it or dump it?

[UPDATE] Added a grenade shelf and a texture any good?
Last edited by -[Optimise]- on Sat Oct 01, 2005 2:21 am, edited 3 times in total.
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Re: [Model] covi comm tower

Post by Microx256 »

-[Optimise]- wrote:<image>
<image>
<image>


this is a new look covenant communication tower from single player

waddaya think -/10 please bear in mind that i like cheese and that this is the first model that i have made that hasn't been a tutorial

i also didn't have a reference image to work from

Should i keep working on it or dump it?
nice...
maybe add some smooting and textures :wink:
Image
DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by -[Optimise]- »

thanks


hmm....i tried textures but EHJGUOIDGNDVJSD ....exactly.

but they sota screwed up and the smoothing looks pretty bad
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Post by Microx256 »

-[Optimise]- wrote:thanks


hmm....i tried textures but EHJGUOIDGNDVJSD ....exactly.

but they sota screwed up and the smoothing looks pretty bad
tru using UVW unwarping for textures and different smooting for different polys :wink: :wink:
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by -[Optimise]- »

i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*
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Post by Microx256 »

umm....

do u have 3dsmax or what 3d program?
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by -[Optimise]- »

i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*
8) :D
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Post by Microx256 »

-[Optimise]- wrote:
i have yet to discover how to do UV wrapping in blender 3d hmmm... *goes in search if tuts*
[/b]

8) :D
whoops..
i didint notice that... :lol:
but i dunno how to unwarp in blender3d cuz i have 3dsmax7..... :wink:
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DJ_Gnomey wrote:not being able to fully rearrange bsps is BSP BULLCRAP!!!! (quote that if you want. I don't mind! lol)
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Post by -[Optimise]- »

anyone else thinks i should keep working on it?
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Post by plaguedsoul »

too square to be covenant, looks like a human recreation, nice model 8.5/10
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Post by Veegie[Temp] »

Not everything covie is round.
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Post by plaguedsoul »

Veegie wrote:Not everything covie is round.
i know, im not new to halo 2, im just saying its more square than the actualy squard cove thigns
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Post by CabooseJr »

10/10 great job :wink:
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Post by -[Optimise]- »

Updated...pics first post
lol *first-post*
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Post by -[Optimise]- »

*bump*

UPDATED i added a texture

(i managed to find those tuts....videos are the best)

feedback please

woops double post :o
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Post by Microx256 »

-[Optimise]- wrote:*bump*

UPDATED i added a texture

(i managed to find those tuts....videos are the best)

feedback please

woops double post :o
good work!
thats a nice 1
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Post by CabooseJr »

you should put 2 of those energy shields ontop of it in the antenna
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Post by -[Optimise]- »

thanks guys
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