[Mod]artillery gulch

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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watcha think of this mod

w00tage uber 1337
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awsome poo
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bleh average
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eh .... naf
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Total votes: 2

cheesey_





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Joined: Tue Aug 30, 2005 1:14 am
Location: England

[Mod]artillery gulch

Post by cheesey_ »

hi everyone i am just posting in to give you all a preview of my upcoming mod for bloodgulch this mod will feature brand new modles and skins for every vehicle and weapon all done by me :D and maby somone else if i get lazy and cant be botherd to do it all alone .i have added new features to bloodgulch wich i belive will add a intricut , different and highly playable functionallity to this mod but im not goin to tell you what they are ... yet :wink:

Weapons

mortor-not complete

grenade luancher - not complete

TNT crossbow - complete!!

mine layer - not complete

arstrike marker- weapon will shoot out smoke signaller to wereva you are aiming on the map and this will be followed by a large barrage of explosions (hopefully) = airstrike - not complete

rapid fire explosive tip bullet gun - not complete

eh well that all the weapons so far that i would like to include in this mod

Vehicles

flaming ghost minelaying thing :P - finished-pic on this thread!

A.A worthog - finished-pic on this thread!

scorpion artillery (tank)-finished-pic on this thread!

kamikaze bomb truck - not finished

Pics

flaming ghost minelaying thing
Image

scorpion artillery
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scorpion artillery
Image

A.A. hog
Image
http://i17.photobucket.com/albums/b98/c ... odrhog.jpg

hog and ghost
Image
http://i17.photobucket.com/albums/b98/c ... strhog.jpg

This is a work in progress so i cannot say a realease date but shouldent be to long

I am short of ideas for weaponery so if anyone has any ideas please post them on this forum ull get a nice mention when the mod is finished if i use your idea :wink: :lol:

and also does anyone know weather it is possible to make something explode on command and not explode after a set time

well enjoy
Last edited by cheesey_ on Wed Sep 07, 2005 11:47 am, edited 1 time in total.
I Use two accounts cheesey and cheesey_
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benman08




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Post by benman08 »

The tank is pretty cool, same with the ghost. I can not really see what thr e hog looks like, to small of pic :? Other than that, very good.
Tsuin Taiyou




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Post by Tsuin Taiyou »

Looks liek a pretty decent mod :P
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MassacrMan





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Post by MassacrMan »

Woah did u make the Tank look like a M12 ? Cause it almost does :-)

9/10 Great job man !
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shadowkhas




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Post by shadowkhas »

You should make the take non-moveable (I assume it is), spawn like 3 of them, and have them have fixed field of fire areas (you can only aim slightly left and right; but you can aim up and down a lot)
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
cheesey_





Posts: 9
Joined: Tue Aug 30, 2005 1:14 am
Location: England

Post by cheesey_ »

yeh i already have it so the tank cant move.. but i dont have it so it has a fixed field of fire (great idea) , how would i go about doing that?

No i didnt base the tank on a m12 i just remodeled it till i thort it looked cool :P

.. ill post a link to the pic of the hog on photobucket so it is bigger
I Use two accounts cheesey and cheesey_
Danforthe





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Post by Danforthe »

how bout a silenced pistol?
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V0Lt4Ge




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Post by V0Lt4Ge »

This topic is 7 months old, dude...
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