problem with breakable glass

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gecko753




Literarian 250

Posts: 328
Joined: Mon Feb 23, 2004 3:08 pm

problem with breakable glass

Post by gecko753 »

ok in this map, ive got some surfaces with a material with %- at the end of the name to make it 2 sided and breakable. so far so good.

i export the map, and then start with tool.

unfortunately, i dont know what order to do it in. so far ive been doing this:

1. structure levels\mines mines
2. structure-breakable-surfaces levels\mines
3. (open sapien and do radiosity)
4. build-cache-file levels\mines\mines

but this doesnt seem to work. plus, on step 2 where i do the breakable-surfaces, it just does the toolbeta is not found and thats it. im guessing im using the syntax wrong.

PLEASE can anyone help me? im almost done with this map!
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
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Post by Patrickssj6 »

wow i didn't even the 2. command exitst :shock: .Well i know that you have to name it right or you need on glass and one ~destroyed.But hands down finally someone who isn't a n00b.Can you just tell me from where you know that?
...left for good
gecko753




Literarian 250

Posts: 328
Joined: Mon Feb 23, 2004 3:08 pm

Post by gecko753 »

haha um ok.... i think i read it somewhere a while ago. if you make a ton of scenery objects that can break, it starts to lag, so the breakable glass is built into the scenario.

but yea i still need some help with my problem...
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