hunters
hunters
i imported hunter AIs into bloodgulch but i want them more aggresive... any idea how?
Quickest way for me to explain it.
Download my Ratrace Hunters mod, open it with HMT and Phemons plugins and copy my Actr and Actv settings.
http://files.halomods.com/viewtopic.php?t=30514
Try the mod first, these guys may be TOO pyscho for your liking
Be warned there are a lot of settings in the actr ans actv tags to change,
some of which you may think you don't need, like hearing, vision and
max field of view. Don't skip any settings, you do need them to make the
Hunters more alert and hyper-aggressive.
Download my Ratrace Hunters mod, open it with HMT and Phemons plugins and copy my Actr and Actv settings.
http://files.halomods.com/viewtopic.php?t=30514
Try the mod first, these guys may be TOO pyscho for your liking

Be warned there are a lot of settings in the actr ans actv tags to change,
some of which you may think you don't need, like hearing, vision and
max field of view. Don't skip any settings, you do need them to make the
Hunters more alert and hyper-aggressive.
http://www.customcrysis.com Crysis mapping / modding site under development.
Ok, the respawn is the simple bit. You don't actually get the same bots to
respawn, its more constant Spawning of new bots.
Once you have your AI actv assigned to seats in the vehicle. Select a
weapon on the map and using HMT swap the weapon for your vehicle.
Now when the vehicle or bots move from their starting position, this will
register as the weapon being picked up and a replacement "weapon" will
be spawned after the set delay.
NOTE: Your vehicle will replace all instances of this weapon on the map.
So.... don't swap something MC starts the game with. Use sparkedit to
position the weapon as spawn points, and delete the ones you dont want.
I usually do this before swapping it for the vehicle.
Use Phenom's Item plugin for HMT, you can set the time between
respawns.
Always create a custom gametype for your mods and set your vehicle
respawn to never on the game menu, otherwise this can cause
exceptions.
respawn, its more constant Spawning of new bots.
Once you have your AI actv assigned to seats in the vehicle. Select a
weapon on the map and using HMT swap the weapon for your vehicle.
Now when the vehicle or bots move from their starting position, this will
register as the weapon being picked up and a replacement "weapon" will
be spawned after the set delay.
NOTE: Your vehicle will replace all instances of this weapon on the map.
So.... don't swap something MC starts the game with. Use sparkedit to
position the weapon as spawn points, and delete the ones you dont want.
I usually do this before swapping it for the vehicle.
Use Phenom's Item plugin for HMT, you can set the time between
respawns.

Always create a custom gametype for your mods and set your vehicle
respawn to never on the game menu, otherwise this can cause
exceptions.
http://www.customcrysis.com Crysis mapping / modding site under development.
Go to the ZMT site
http://gamesworld.hostvibe.net/zmt/
If you register, you will see a new forum called..... Plugins
But only if you register. All Phenoms plugins are in here, and this is where
he updates them as he moves towards completing them all.
EDIT* if you raise the standing camera height value of the hunters a bit,
the will be able to see over the small hills in BG.....
and then there is no escape! Muha Muhuhahahahaaaa!
http://gamesworld.hostvibe.net/zmt/
If you register, you will see a new forum called..... Plugins

But only if you register. All Phenoms plugins are in here, and this is where
he updates them as he moves towards completing them all.
EDIT* if you raise the standing camera height value of the hunters a bit,
the will be able to see over the small hills in BG.....
and then there is no escape! Muha Muhuhahahahaaaa!
http://www.customcrysis.com Crysis mapping / modding site under development.
This might be the kind of mod that would score well with the forum users
in the competition next weekend. Are you entering??
in the competition next weekend. Are you entering??
http://www.customcrysis.com Crysis mapping / modding site under development.