Programmers Wanted

Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
Thebirthdayhat





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Programmers Wanted

Post by Thebirthdayhat »

me and stratoskater are making a game in vb and we need sum ppl to help.
it will be a tile-based rpg type game with a storyline. meaning that the map will consist of hundreds of little 32x32 squares with different textures to make the scenery, the characters will all be 2d sprites and the player that the user plays as has different stats such as attack, defense, agility and that kinda stuff. the game environment is gunna be just like modern day and there will be different gangs and a mob and stuff. it will have a scrolling map and a bunch more stuff.
we need experienced game programmers to help us out. any1 who is pretty good at programming post here and u can join the team if ure good. sum of the things we need help with are, being able to detect the angle from the character to the mouse for shooting and other purposes, game saving, ideas, and many other features.
if u r good at programming or even if ure a begginer go to www.studentsofgamedesign.com and read the tuts there, they are EXTREMELY helpful. ive learned so much from that place.
also if any1 reading is ne good at spriting we could use ure help to. or if u have sum ideas for the game
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Phenomena





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Post by Phenomena »

if your gonna make an RPG, just RPG Maker =\ lol
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Post by ~{DE}~Demolisher »

rpg maker isnt as good and it is illegal cause the japanese makes people pay for it and never was going to make an english version......and some dude named don miguel translated it and put it on his site for free.....id rather program a game then use that cause atleast i bought my vb legally....
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Post by Thebirthdayhat »

also vb is more capable and 1 of the reasons im doing this is to learn to program better. also rpg maker jsut makes it to easy.
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Post by ~{DE}~Demolisher »

Definetly correct about it being to easy...and if your program it in vb you can make your game much better and with more options.
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Post by Oosty »

yeah, i'm in, mojo, you know what my msn is
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Phenomena





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Post by Phenomena »

meh.. ill help :P but i know nothing about making games =\ lol
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Post by Thebirthdayhat »

ok good 2 ppl. phenomena wat is your aim, msn, xfire, yim, or any other instant messaging thingy. if u have 1
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Post by Phenomena »

aim = DuckM45ter
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Post by Ombre »

i would help but i do not program if it was in rpg make that would be one thing but go to http://gaming2.net for resources[/url]
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Post by stratoskater »

meh, glad you finall got this posted! Sadly, i cant program for a few days because first off, im using my moms mac, and second off, my computer wnt start so its in the shop. Meh hal.dll is missing :evil: . Anyway, we need as many as possible, because this is gonna be a HUGE project. Oh yeah, we need a good artisst that can make some good sprites.

If you need to know anything and mojo isnt there, im the co manager and co director and create most of the graphics on this, so i do alot of the same stuff mojo does.
If he is not there or can't answer your questions (which im sure he will be able to answer them) you can contact me using this key.

Pm me if you wanna talk private.
You can talk to me via aim at dieboyz.
You can email me at [email protected]
You can use a more business email at [email protected]

You can pm me at http://ib.forum77.com/?mforum=hp , or you can contact me over xfire at stratoskater.

And mojo, pm me about how the game i going so far :o
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Post by Ombre »

sorry missspelled the link http://gamingw.net they have alot of premade resources there like bgs sprites chipsets and also there is a char maker website somewhere sround in my favorites i will find it later
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Post by stratoskater »

meh, lets talk about this where not as many people go
it will be more private.
http://ib.forum77.com/?mforum=hp , pm me at stratoskater and mojo at Mojo. It should be a little better from people looking at our stuff. Just, register and tell me who you registered as.
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Post by DarkBrute »

Hey, if you are making an RPG, or any kind of game, you shouldn't use basic. It is a rather old language that is limited and empty. Games will run but-slow in it. C++ has classes, buffers, OOP, MM, and APIs like OpenGL (which was used for the PreHalo version of Halo when originally planned for Mac) and Direct-X (used by Halo 1 and 2 today).

Sure it might seem harder, but it gives you low-level acess to any computer capabilities. If you have Visual C++ 6.0 or higher, you can use OGRE 3D, which is a free game engine at www.ogre3d.org or you can goto www.gamedev.net for info on how to make games.
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Post by Sentinel »

If you know how to make C++ things, make it an Xbox homebrew game
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Thebirthdayhat





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Post by Thebirthdayhat »

DarkBrute wrote:Hey, if you are making an RPG, or any kind of game, you shouldn't use basic. It is a rather old language that is limited and empty. Games will run but-slow in it. C++ has classes, buffers, OOP, MM, and APIs like OpenGL (which was used for the PreHalo version of Halo when originally planned for Mac) and Direct-X (used by Halo 1 and 2 today).

Sure it might seem harder, but it gives you low-level acess to any computer capabilities. If you have Visual C++ 6.0 or higher, you can use OGRE 3D, which is a free game engine at www.ogre3d.org or you can goto www.gamedev.net for info on how to make games.
its not gunna be 3d if it was i would use Irender. i cant program in c++ yet but im starting soon. also u can use classes, oop, and api. i dunt no wat buffers and mm are. and direct X works in it also.
if u no how to alot of stuff is capable in vb that most ppl dont no of. there have even been sum 3d games made in it. nothing as good as halo or anything but stuff like cyberkiller wich is pretty good and runs at 25-30 fps and is 3d. C++ is alot better but for this all i will need is vb cause its not gunna be really complicated.
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Post by DarkBrute »

To me, VB is complicated. I just like C++ because of its straight "cut through the crap" method.

MM = Memory Management, might not seem important now, but when your talking about a thousand elites that have to appear at different times in a game, fully rendered with complex lighting.... you have to contain them to conserve FPS and overall preformance.

Buffer = a sort of scanning term. Not literally. But it takes pixel data (in 3D terms) and makes it appear on screen. So instead of having to tell what color each pixel is, the buffer does it for you and makes things appear on screen.


Also, it should be in 3D. It might seem overwhelming, but all games are. It not just typing in commands, but actually defining every action that happens. Like bullet effects or plasma scarring on walls... everything must be defined. Plus, once you get it started, it is almost as easy as 2D.
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Post by stratoskater »

people, i have a announcement to make. We are now using rpg maker xp english edition. It is better then vb, easier, but still limited, unlike vb
We switched to rpg game maker xp because we could make the game a little easier to make and a little better, because we are not completely advanced at game programming in vb. The game should com out much sooner now! We still need people good in rpg maker xp to make enemies, tile sets, and more. If you still want to be in the game programming, good. If not, tell us.
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Post by ~{DE}~Demolisher »

Graphics arent as good but use rpg maker 2003,it doesnt have turned base battle it has real time battle but still theirs more options for cutseens and a hell of alot more options.
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Post by Thebirthdayhat »

~{DE}~Demolisher wrote:Graphics arent as good but use rpg maker 2003,it doesnt have turned base battle it has real time battle but still theirs more options for cutseens and a hell of alot more options.
sounds good, ill have to try that out.

after this if we make a sequal then i think that by then we will be way better at programming so it might be in vb or C++.
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