tool error

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an emu





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tool error

Post by an emu »

Image
no clue what that means...
SunnySharma




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Post by SunnySharma »

too high poly I guess
an emu





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Post by an emu »

ya it is reaaaaaaaaly high poly cause its a model downloaded from a site
i cant even say how high poly it is more than most maps
what should it be?
sureshot2





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Post by sureshot2 »

like 1200, to 2000
an emu





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Post by an emu »

is 1200-2000 even possible! the pelican is like 21,000 according to the gbx model
sureshot2





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Post by sureshot2 »

well,do u want it to run like crap or no.
an emu





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Post by an emu »

i want TONS of lag u know like u get on zanzibar with 16 ppl only worse....
(being sarcastic)
but ya i fixed this error, managed to get the polys down to 20,000 from 55,000 and now i just get this error in sapien that the collision model doesnt matcht the regular one
SunnySharma




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Post by SunnySharma »

The collision model probably has a different frame(s) than your original. Create a new collision model for your object!
an emu





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Post by an emu »

i did. used the nodes from the banshee physics mass points and linked them to my collision model, then linked my collision model to the frame hull
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