Problem with making a custom vehicle

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Cloud707





Posts: 33
Joined: Mon Jul 12, 2004 6:49 am

Problem with making a custom vehicle

Post by Cloud707 »

so heres the problem witch is in tool.exe

http://img.photobucket.com/albums/v222/ ... _error.jpg

is there anyone that can help me with this?

http://img.photobucket.com/albums/v222/ ... bomber.jpg

i could also use a skinner too :D lol
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SnaFuBAR





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Joined: Sun Apr 04, 2004 11:21 pm

Post by SnaFuBAR »

it looks good, but press f9 to do a render instead of using an ugly screen capture :? .
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
OxYgEn





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Post by OxYgEn »

i think the tool problem has to do with any kinda of glass you have. if you don't have any then it's asking for a shader. i had the same problem & it ended up being glass material...

dunno...i'm dumb
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SunnySharma




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Post by SunnySharma »

You never named your shader in Max, and created a shader with the exact same name as that one in Guerilla. The level making video tuts actually show this. Custom models and stuff require the exact same thing for shaders.
Sonictag




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Post by Sonictag »

Ungroup everything and attach them all to eachother first, then apply the shader.
OxYgEn





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Post by OxYgEn »

ya, but some things need different materials-i'll say again: if it is glass then you must have a separate material(raytrace mb?) for it...you aren't going to be able to attatch it with the other mesh unless you do like materials to id's or something like that. also, if you ask me-make the material a multi-subject/object-unless you already have it, cuz it's a lot easier. anyways, i'm still dumb with vehicles so...
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hitmanbob





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Post by hitmanbob »

well if its glass then u just take the plane or box of the glass and apply a texture to it that has an alpha level and have that alpha be at about 75%. then after uv done bitmaps for everything u gotta make a shader glass and use the bitmap u used on the glass
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