What is HEK
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- Joined: Sat Jan 29, 2005 10:33 pm
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Halo Editing Kit. Do not describe it as HMT. Mono describes HMT as a hacking tool enabling you to edit already-compiled PC maps. Halo Editing Kit is not a hacking tool. It is a creation tool.
Just like there is an Unreal Editing Kit, Chronic. of Riddik Edding Kit, Quake III Editing Kit, Half-Life/Half-Life 2 Editing SDK/Kit, there is the Halo Editing Kit.
It is the tools bungie used to make Halo. You can create new maps with Gmax/3ds Max, import using Hek tools, modify, etc. You can add brand new models, guns, textures, vehicles, and stuff like that. Look at Zanzibar in the Top Halo CE Maps thing at the front page of HaloMods. That was made with the HEK. It's for CE, but sadly, some people have been ripping it into Halo PC...
Just like there is an Unreal Editing Kit, Chronic. of Riddik Edding Kit, Quake III Editing Kit, Half-Life/Half-Life 2 Editing SDK/Kit, there is the Halo Editing Kit.
It is the tools bungie used to make Halo. You can create new maps with Gmax/3ds Max, import using Hek tools, modify, etc. You can add brand new models, guns, textures, vehicles, and stuff like that. Look at Zanzibar in the Top Halo CE Maps thing at the front page of HaloMods. That was made with the HEK. It's for CE, but sadly, some people have been ripping it into Halo PC...
awsomeSunnySharma wrote:Halo Editing Kit. Do not describe it as HMT. Mono describes HMT as a hacking tool enabling you to edit already-compiled PC maps. Halo Editing Kit is not a hacking tool. It is a creation tool.
Just like there is an Unreal Editing Kit, Chronic. of Riddik Edding Kit, Quake III Editing Kit, Half-Life/Half-Life 2 Editing SDK/Kit, there is the Halo Editing Kit.
It is the tools bungie used to make Halo. You can create new maps with Gmax/3ds Max, import using Hek tools, modify, etc. You can add brand new models, guns, textures, vehicles, and stuff like that. Look at Zanzibar in the Top Halo CE Maps thing at the front page of HaloMods. That was made with the HEK. It's for CE, but sadly, some people have been ripping it into Halo PC...

very hard to find now too

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- Posts: 405
- Joined: Sat Jan 29, 2005 10:33 pm
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- Posts: 405
- Joined: Sat Jan 29, 2005 10:33 pm
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Not really. It's actually very easy.
Just use tutorial.map for basic maps, and such. I think I would rather use an official tool used by Bungie to create the entire Halo game, rather than hacking tools that reverse engineer Halo illegally, and get rather hardly anything cool done these days. There is a REASON that an SDK is released.
Just use tutorial.map for basic maps, and such. I think I would rather use an official tool used by Bungie to create the entire Halo game, rather than hacking tools that reverse engineer Halo illegally, and get rather hardly anything cool done these days. There is a REASON that an SDK is released.
very easy my @$$SunnySharma wrote:Not really. It's actually very easy.
Just use tutorial.map for basic maps, and such. I think I would rather use an official tool used by Bungie to create the entire Halo game, rather than hacking tools that reverse engineer Halo illegally, and get rather hardly anything cool done these days. There is a REASON that an SDK is released.

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- Posts: 405
- Joined: Sat Jan 29, 2005 10:33 pm
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Well, if you guys think easy as in spend five minutes swapping funny crap, no.
If you guys have used real SDK's before, you know it takes time to make something amazing. But, it takes a few minutes to steal it.
It's not supposed to be so easy, but once you get the hang, PC modding is a piece of garbage. You just meta edit and rebuilt.
If you guys have used real SDK's before, you know it takes time to make something amazing. But, it takes a few minutes to steal it.
It's not supposed to be so easy, but once you get the hang, PC modding is a piece of garbage. You just meta edit and rebuilt.