Map TriggerHappy
Map TriggerHappy
Right this took me three days and its a VERY fast running tight spooky map   , I guarentee you will jump more than once on this map, it is basically a ctf map but it supports slayer, koth and oddball, there is only 1 vehicle in the map and it is of major strategic importance, as is the room it is housed in.
 , I guarentee you will jump more than once on this map, it is basically a ctf map but it supports slayer, koth and oddball, there is only 1 vehicle in the map and it is of major strategic importance, as is the room it is housed in.
I wont give too much away, but you may have to use your flashlight/nightvision in certain areas, and because of this maps relatively small size there is quite a good chance that you will meet people often.
You can cap quite quickly unless the defending team knows what strategic points are of importance for capping, teleporters are a major point of this map too, there are teleporters that will teleport into the flagrooms, but there is no direct route back as the teles are one way. 
 
I designed this map to be very fast and run at a very good fps no matter what system your running (just as long as they meet the game requirements), the map is portaled very sweetly and I get NO slowdown.
If you like to fight and not have to walk 50 miles to get the flag, then this maps for you. 
 
Pics






			
							 , I guarentee you will jump more than once on this map, it is basically a ctf map but it supports slayer, koth and oddball, there is only 1 vehicle in the map and it is of major strategic importance, as is the room it is housed in.
 , I guarentee you will jump more than once on this map, it is basically a ctf map but it supports slayer, koth and oddball, there is only 1 vehicle in the map and it is of major strategic importance, as is the room it is housed in.I wont give too much away, but you may have to use your flashlight/nightvision in certain areas, and because of this maps relatively small size there is quite a good chance that you will meet people often.
You can cap quite quickly unless the defending team knows what strategic points are of importance for capping, teleporters are a major point of this map too, there are teleporters that will teleport into the flagrooms, but there is no direct route back as the teles are one way.
 
 I designed this map to be very fast and run at a very good fps no matter what system your running (just as long as they meet the game requirements), the map is portaled very sweetly and I get NO slowdown.
If you like to fight and not have to walk 50 miles to get the flag, then this maps for you.
 
 Pics






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				Halo Racer
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				d3ad connection
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