3ds max 6 blitzkreig help
3ds max 6 blitzkreig help
HEy stupid question... i cant find the exporter for 3ds max 6... i kno its on this website i just cant find it....can someone give me a link..
Basically, creating the reference frame should be the VERY first thing you do... as shown in the HEK tutorial
http://www.cortana.org/HEK_Tutorial/ref ... rt_01.html
http://www.cortana.org/HEK_Tutorial/ref ... rt_01.html
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I've never heard of too many actors to export, srry.
But, to beter explain what everyone else is saying - the reason you have to make a frame is becasue it gives the game an idea of the location of where everything is in the level. If you didn't link anything to the frame, there are no actors to export, meaning the box (level) you have created has no definition of length. The size of the level without a frame could be anything, the game has no idea. When you link the level to the frame, thats how halo can tell where everything is. That's what .jms is for. It tells halo where everything in the level is in comparison to the frame, so there is defined distance in the new level. This may be hard to understand, but to make a long story shot just link every damn thing in your level to the frame, it will make your life much easier
And by everything, I mean EVERYTHING. If you detach a base from the skybox, attach it to the frame. Any separate object in the level NEEDS to be linked. However, you don't need to link the frame to anything. And, don't make the mistake of linking the frame to the level. The level needs to be linked to the frame.
Got more questions about this?! I sure hope not! lol
I'm just kidding, If you have any more questions PM me, or IM if you want. I am almost never on MSN messenger though
Hope that helps.
But, to beter explain what everyone else is saying - the reason you have to make a frame is becasue it gives the game an idea of the location of where everything is in the level. If you didn't link anything to the frame, there are no actors to export, meaning the box (level) you have created has no definition of length. The size of the level without a frame could be anything, the game has no idea. When you link the level to the frame, thats how halo can tell where everything is. That's what .jms is for. It tells halo where everything in the level is in comparison to the frame, so there is defined distance in the new level. This may be hard to understand, but to make a long story shot just link every damn thing in your level to the frame, it will make your life much easier

And by everything, I mean EVERYTHING. If you detach a base from the skybox, attach it to the frame. Any separate object in the level NEEDS to be linked. However, you don't need to link the frame to anything. And, don't make the mistake of linking the frame to the level. The level needs to be linked to the frame.
Got more questions about this?! I sure hope not! lol
I'm just kidding, If you have any more questions PM me, or IM if you want. I am almost never on MSN messenger though
