Tool prob

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
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{UC}Chief





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Tool prob

Post by {UC}Chief »

Here is a pic plz help.
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Danke




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Post by Danke »

Make the shaders and bitmap tags before you do structure in tool. Also make sure that all your materials have names in 3dsmax or Gmax.
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{UC}Chief





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Post by {UC}Chief »

ok thanks i got past that now but i have another error.

i know what it means but i want to know how to fix it.

the top of the list

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the bottom of the list

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plz give help
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McFarlane





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Post by McFarlane »

You have to fix the open edges.
My style is to go back in max6 open your map as the .max file.
Goto the mesh or poly edit mode to : Edge then click select open edges.
Hit delete then remake the faces the right way until when you click it, it says no edges selected.
Or there a way with this wrl thingy. :o
But that error only comes up from the sealed world rule.
That part is kinda wack. :x
But remember: If you are making guns or scenery or something like that, you don't follw the sealed world rules. :)
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Danke




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Post by Danke »

Make sure to read the section in the tutorial on closed world rules. It'll explain what the map needs to work.
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{UC}Chief





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Post by {UC}Chief »

it isn't in the tut
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Danke




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Post by Danke »

Sealed World Rules
The level MUST be sealed. While other models (those that are placed in the level using .scenery, .vehicle, etc... tags) used in Halo for scenery, characters, weapons and vehicles do not have to be sealed and can have open edges, this does not hold true for the world geometry.

The polygons used to construct the world must form a contiguous mesh that forms a sealed volume in order for the level BSP (Binary State Partition) that is used for player collision and physics to be created. The sealed volume and no open edges rule applies to objects that are included in the world mesh (for instance a floating box).

As implied in the first paragraph, the sealed world and no open edges rules do not apply to models that are external to the level and are placed or populated in Sapien using their associated tags (.scenery, .vehicle, .weapon, etc...).
....Yes, it is.
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{UC}Chief





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Post by {UC}Chief »

wait which tut are we talking about cos im using the one that came with the hek
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Danke




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Post by Danke »

That is the HEK tut.
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theenjoisk8r





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Post by theenjoisk8r »

i hav the same problem, and nothing happend when i clicked select open edges
{UC}Chief





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Post by {UC}Chief »

i cant find it what page is it?
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Excal




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Post by Excal »

The sealed world rules don't apply to the models themselves but only the collision models. And that goes with ANY collision model if it be vehicle or scenery or even weapon.

--Excalibur
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Danke




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Post by Danke »

He's not making a model though. He's structuring a map.

Sealed world rules are in the first level compilation, I believe.
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