How Do I fix all of these errors?

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
CMDR Reservoir





Posts: 251
Joined: Tue Feb 03, 2004 12:48 pm

How Do I fix all of these errors?

Post by CMDR Reservoir »

Well I'm making a new map called Doom. I've played a little to much Doom 3 and I decided to make a map of one of the outside areas of the UAC base. So far I have only gotten the bases. When I wanted to test them out in a box test map, I got this error while compiling:Image
I don't know how to fix these errors. And here is a pixc of the bases in case you were wondering.Image
XBL Tag : CMDR Reservoir
Need HEK help? Contact me on AIM I know more than I need to know.
FReAK





Posts: 1246
Joined: Tue Jul 27, 2004 3:06 pm
Location: The Fake Halomods
Contact:

Post by FReAK »

If im reading this correctly u have 16 degenerate triangles. duno how to fix but im pretty sure thats the problem.
Image
John Spartan





Posts: 218
Joined: Fri Mar 19, 2004 7:43 am

Post by John Spartan »

dude those modtt of those are waring..u dont need to do anything about them...but u do need to fix the z buffered triangles...wich i dont no how to fix sry ...i hope that i helped u in some way
Signature exceeded 75KB.
Post Reply