Texture/Radiosity Help

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Makav3li





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Joined: Tue Mar 02, 2004 1:29 pm
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Texture/Radiosity Help

Post by Makav3li »

Okay, I was just testing to see if it was actually too hard to make a map. I made a simple cube map with 2 tif textures from the a30 map. I used the "detail grass.tif" and "detail ground.tif" and just mapped the grass to the bottom plane and the ground to the side walls.

Tool built everything with no errors, then I edited the sky and starting equip in guerilla. But once I opened it up and Sapien and started and saved the radiosity, the textures are all just white. They're like that when I build the map and play in it too. Here are ss's:

In 3ds Max 6:
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In HaloCE:
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Any help would be appreciated...I dunno if it's something to do with the tags, or maybe the names of the materials in 3ds max (I used basic_ground and basic_wall -- map name was basic). Lemme know :wink:
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Griff





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Post by Griff »

have you created bitmaps of your textures?

if not run this in tool

tool bitmaps levels\yourmap\bitmaps

after that create shaders for your textures using gureilla.. view some of the shaders from the original maps to get the clear picture on what to edit
Makav3li





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Joined: Tue Mar 02, 2004 1:29 pm
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Post by Makav3li »

ya, that was it.

thx for the help, Griff

Image

pic after (not perfect, just showing it worked...):
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FiReToY




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Post by FiReToY »

WHOA WHOA WHOA DOOD I THINK YOU FINALLY DID WHAT I WAS LOOKING FOR...

PLEASEEEE!!!!! give me the map before you added the textures and "fixed" them OMG i will love you so much (not the gay kind). Im working on a video map and this is perfect for what im trying to do....im trying to get it to be true blue 0,0,255 RGB but this might work please PM me with the .map file!
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"...you ask for light..so i set myself on fire..." -audioslave
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