Misc: ...::Mad Weapons V.3, 15 DIFFERENT weapons!!!!::...

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files

Should I Make A V.4 With New Scen etc.?

Hell Yeah! With New ShiT!
10
91%
Hell Yeah! Without New ShiT!
1
9%
No I Hate This MoD!
0
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Total votes: 11

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Misc: ...::Mad Weapons V.3, 15 DIFFERENT weapons!!!!::...

Post by Guest »

THIS MOD WORKS NOW!!!!

FIXED! ...:::Mad Weapons V.3!:::... USE TRASHBASH!

This Is Mad Weapons V3 By
Attachments
MWV3_3rd.rar
This Will Work Now!!
(5.84 MiB) Downloaded 649 times
Last edited by on Wed Sep 22, 2004 7:22 am, edited 14 times in total.
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Post by Guest »

the suprise mod went byebye but it was water
Last edited by on Sat Sep 18, 2004 9:40 am, edited 1 time in total.
swese44




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Post by swese44 »

Nice try. You didn't create water, you only changed the teleporter bitmap to blue and copied its shader to a panel.

It might look alright if you used one large panel though.
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Ryu





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Post by Ryu »

LoL yea if you used one big block it would look a lil better...and water has been done...its just hard to get it set up so you can see it...but this is a nice substitute. And i dont like the "paths". but other then that it was cool...and you took out the powerups :wink:
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Post by Beast96 »

sec fire doesnt work on the a.r.
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Post by Ryu »

LOL i know what you mean...but thats not the right AR....theres another one someplace and it does have sec. fire....i thought the same thing but then i shot the RL near the blue base and it fell out of the sky...so yea 8)
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Post by Guest »

yea that is what i did with the tele but hey i was just messin around and i ""MIGHT"" fix it maybe

whatcha guys think of the guns?
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Ryu





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Post by Ryu »

There cool...but i think you should only have one AR in the level....and ad sec fire to more guns and new models :D
YOUR THREE LINES OF TEXT!!!!!!
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Post by halohacker2003 »

hey do u guys need HaloCE to get the meta to make the secondary fire on weapons as explained here if not could someone make a tut that wouls seem a little easier for me it will be greatly appreciated
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Post by anyone »

pretty sweet guns! i like the nade launcher. is it possible to have two diff sounds for the ar? like one for the bullet and one for the blast?nice portal water too!
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Post by Echelon »

Here is V.2 of
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Mad_Weapons_2.rar
(3.73 MiB) Downloaded 146 times
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Post by jkjk »

Nice weapon mod
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Post by Guest »

thanks,

i am thinkin about adding a crossbow and a flamethrower but if the flamethrower was injected then the ppf would be even bigger...
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Post by mrhyperpenguin »

well you could (or we) make a map pack out of TSF 115 meg cache's
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Post by Guest »

whats tsf?
*EDIT*
lmao the swamp fox...

yea dude i already have that xbe that does that also....
is there a limit on the models that can be injected in hht4 cuz i injected
a railgun's proj and then loaded it up and it messed up all the models...
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Post by Ryu »

I just got down DL'ing this and it seems to freeze when loading...hmm ill try patching it again...but is there anything i shoud do like patch it to V1 or something :?
YOUR THREE LINES OF TEXT!!!!!!
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Post by Guest »

no u dont just patch it over the bg cache file and thats all....
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Post by Ryu »

:? Hmm i cant seem to get it to work *goes to try again* grr i still cant get it to work...oh well i did like your first one
YOUR THREE LINES OF TEXT!!!!!!
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Post by Guest »

Try to trashbash ur cache first.. even though i didnt use it and then if that dont work then get a new bg cache...
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Post by JC »

Very nice, I like how you have all of the old weapons as well as these new ones on the map.
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