Some more programming help

Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
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JSOFT_Admin





Posts: 6
Joined: Fri Jun 18, 2004 5:26 pm
Location: Livonia, Michigan

Some more programming help

Post by JSOFT_Admin »

OK here is my problem, i decided after looking over HMT coding that the C++ that i knew wasnt suffiecent...thats some hard shit, but anyways i decided to go to my best language to make my BSP editor. Here is my problem im doing it in VB, which i know has limited Built In capabilities, however im hard coding all the nessecary things i need. The way im doing it is im opening the map file for input. I then read in the first line, and convert each character in that line to its hex counterpart, however i was comparing my results of the hex with that of hex workshop and i reallized that hex workshop produces different hex numbers for the same normal number. I also saw that hex workshop added an extra 4 bytes of 0s here and there. Has anyone besides me tried to do a HMT like project in VB...6 i might add not .net. If so why r the numbers different. Answers would be appreciated ASAP. I mean school starts in about 30 days, and i have to start my summer reading assignments LOL!!!
Berkano




Miner Droplet

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Joined: Sun Mar 07, 2004 6:40 pm

Post by Berkano »

Well first off, why in god's name would you want to 'edit' the BSP?
Unless of course you're attempting to do some kind of XBOX or perhaps MAC program.

In any event it is far more time/effort efficient to simply find a way to use the HEK's BSP generating capabilities and convert it's output.
JSOFT_Admin





Posts: 6
Joined: Fri Jun 18, 2004 5:26 pm
Location: Livonia, Michigan

Post by JSOFT_Admin »

first off u have no idea what im talking about do u...Im talking about making a PC BSP Editor. Which will allow the user to make hills and holes and other such things in existing levels such as BG
Talin64




Socialist

Posts: 213
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Post by Talin64 »

Hello, JSOFT_Admin
I don't mean to lecture you but, Berkano is the best collision model editor out there and you just yelled at him. I am also a bit confused about your objective. Why are you trying to edit the bsp of halo pc if you can already make completely new maps with the Halo editing Kit? Please explain further so I can help you out. I believe bsp editing would be great for halo xbox.
Bye, Talin64
p.s. It may be possible to write a hmt plugin to edit the bsp. But I am still trying to find a plugin tut so I can finish mine.
JSOFT_Admin





Posts: 6
Joined: Fri Jun 18, 2004 5:26 pm
Location: Livonia, Michigan

Post by JSOFT_Admin »

This is my objective...
To make a program that will allow u to edit existing levels BSP. Therefor making it possible to take the vertices of the BSP and move them up and down. and maybe side to side.

The end result will be the ability make it so that there is a new type of mod to be done. Considering that almost everything has been done for PC.

Im still in the PC Modding. I like PC and im reluctant to goto CE.

By the way it will be XBOX capable.
Talin64




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Posts: 213
Joined: Mon Jan 26, 2004 12:24 pm

Post by Talin64 »

Hello,
examples would be helpfull.
Give a specific offset or something and give us your results and hex workshops results.
bye, Talin
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