full steam ahead and knocked out the rest of the multiplayer maps. right now there also being beta tested on a mac by bcnipod on his settings and card.
as for the rest...
ratrace:
i redid all the lightmaps and switched a few things. gave the map a more of a "warm" feeling. touched up some lighting and think its done.
prisoner:
took the lighting down alot considering its practically indoors and gave it more of a darker feel like a actual prison. alot of the textures used here were from the original finale so i didnt do to much on that end.
longest:
changed from the finale...? the walls and stars. thats about it. this map is so small with hardly nothing to work with room wise i just left well enough alone
infinity:
too damn much. thats all im saying on that end. and yes i know the orange and blue in the skys are there and i left it cause they look good together like that. the colors play off each other make each one stand out.
hangem' high:
new textures in some places and edited the map to give more of a "rust/worn" feel to the map. i never really liked this map blueish like it was so now i am happy with it.
pics?







so now im moving on to campaign. ive told others and people at halopc.net about this a few days back but the time has finally come to leave the multiplayer maps alone. there are a few bitmaps i need to fix and such along with adding the new models and animations into all the maps. right now im looking at a release date of this friday hopefully so well see.
hope you guys like how the multi maps look and ill keep you posted on campaign.
thx for the support via xfire and pm's.