[mod]Secondary Heavy Vehicle Selectable

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cavemaneca





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Post by cavemaneca »

Halo117 wrote:Didn't Bungie remove the "Secondary Heavy Vehicle Selectable" function with the v.1.1 update?

Because i know it was there once.
I think that secondary is actually just the other heavy vehicle. like how you have to select random to get both types of tank on the map. except now you can individually select what each of them is. I don't have time to test it right now though.

BTW Good job.
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Post by Blackfire »

cavemaneca wrote:
Halo117 wrote:Didn't Bungie remove the "Secondary Heavy Vehicle Selectable" function with the v.1.1 update?

Because i know it was there once.
I think that secondary is actually just the other heavy vehicle. like how you have to select random to get both types of tank on the map. except now you can individually select what each of them is. I don't have time to test it right now though.

BTW Good job.


Not unless there were four tanks in coagulation when u last checked....... nope it definetely adds a tank or in some maps two.
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Post by x088x »

Would I be able to apply your FRG serenity patch AND your secondary tank patch on the same mainmenu.map? If not, could you make a combined patch?
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Post by high6 »

Blackfire wrote:
cavemaneca wrote:
Halo117 wrote:Didn't Bungie remove the "Secondary Heavy Vehicle Selectable" function with the v.1.1 update?

Because i know it was there once.
I think that secondary is actually just the other heavy vehicle. like how you have to select random to get both types of tank on the map. except now you can individually select what each of them is. I don't have time to test it right now though.

BTW Good job.


Not unless there were four tanks in coagulation when u last checked....... nope it definetely adds a tank or in some maps two.
some maps they were thinking about having 2 tanks because it would be a fun big match(coag for example)
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Post by ScottyGEE »

bah forget what SCottyGEE said... ;)
Last edited by ScottyGEE on Mon Jan 23, 2006 6:09 pm, edited 1 time in total.
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Post by cavemaneca »

Blackfire wrote:
cavemaneca wrote:
Halo117 wrote:Didn't Bungie remove the "Secondary Heavy Vehicle Selectable" function with the v.1.1 update?

Because i know it was there once.
I think that secondary is actually just the other heavy vehicle. like how you have to select random to get both types of tank on the map. except now you can individually select what each of them is. I don't have time to test it right now though.

BTW Good job.


Not unless there were four tanks in coagulation when u last checked....... nope it definetely adds a tank or in some maps two.
Thanks for clearing that up. I haven't tested it so I was unsure.
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Post by GametagAeonFlux »

Those are extremely old...they were posted on HIH like a week after the game came out when people were looking for the last skull...which reminds me, did anyone ever find it?
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Post by r0tten »

/offtopic no one ever found the last skull, people are lazy they just gave up
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hello good mod

Post by The Flying Dutchmen »

yow shade45 quite an impressive idea i might say

ur creatism impressed me with all the nifty things you bring out.
its not an actual map mod, but something else that i really do like...

i'm just wondering when i make a gametype out of it, will it be supported on mainmenu's that do not have the actual secondary option? i think it does but doesnt really bother me.

i've tested it out works perfectly.. also on systemlink it works (duh)
i'm surprised to see that you've triggered an option in the mainmenu,
where you can select a 2nd tank.. you've completed halo2 lol

i've played like a few maps and surprised to see that many maps DO have a second spawnpoint on the map for a tank...

********************
maps listed that do have 2nd tank option are:
1 coagulation (4tanks), 2 headlong(2 tanks), 3 zanzibar(2 tanks) 4 burial mounds (2tanks) 5 waterworks (4tanks)...
********************
VERY GOOD MOD..

BTW: if you make a gametype out of it it will work just fine for people that cannot mod their mainmenu (tested it out)

you should have your own section in halomods lol, must be some elite section only for you . gr8 job on SLC my friend xheadshotmastax is making some kickass mods right now an he's gonna release a mappack soon.. he did it all by himself and to be honest, those mods are sick.. esp on SLC
Last edited by The Flying Dutchmen on Wed Jan 25, 2006 11:02 am, edited 1 time in total.
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Post by Dojorkan »

r0tten wrote:/offtopic no one ever found the last skull, people are lazy they just gave up
No theyve all been found. Ever heard of a site called HighImpactHalo?
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Re: hello good mod

Post by shade45 »

stoner4life wrote: i'm just wondering when i make a gametype out of it, will it be supported on mainmenu's that do not have the actual secondary option? i think it does but doesnt really bother me.


i've played like a few maps and surprised to see that many maps DO have a second spawnpoint on the map for a tank...
maps that do have 2nd tank are:
coagulation (4tanks), headlong(2 tanks), zanzibar(2 tanks)...
(some other maps i guess i'll update)
VERY GOOD MOD..
glad u like it man. And yes it should be supported in mainmenus without this option.
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Post by voodoo721 »

voodoo721 wrote:so shade, do you even plan on adding more options like this to the main menu?
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Post by shade45 »

voodoo721 wrote:
voodoo721 wrote:so shade, do you even plan on adding more options like this to the main menu?
Yeah me n killingforfun are making an awsome mainmenu right now
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Post by voodoo721 »

awesome. care to spill any details? :)
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Re: hello good mod

Post by jkjk »

stoner4life wrote:
********************
maps listed that do have 2nd tank option are:
1 coagulation (4tanks), 2 headlong(2 tanks), 3 zanzibar(2 tanks) 4 burial mounds (2tanks) 5 waterworks (4tanks)...
********************
Thanks for the info stoner. Can't wait to try this out.
I'd like to see more XBC mods and less projectile mods!
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Post by The Bourne Legacy »

No I don't think it was ever on Halo 2, because you go to someone's house and they have X Box with no live its not on there... and it didn't take tons of melees to kill someone "before the update" its the same on someone who doesn't have online play on their X Box...
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Post by TheTyckoMan »

I don't think anybody has said this.....You can go over to the ifp center at the insolence website and get an updated scnr plugin that will tell you (and let you change) what each vehicle spawning's settings are in a map.

IFP center

hmmm, looks like the site is down.......
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Post by shade45 »

The Bourne Legacy wrote:No I don't think it was ever on Halo 2, because you go to someone's house and they have X Box with no live its not on there... and it didn't take tons of melees to kill someone "before the update" its the same on someone who doesn't have online play on their X Box...
This was always in halo2 just they left it out on the final release. Thats why unmodded people can see the secondary vehicles on system link.
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Post by Dojorkan »

shade45 wrote:
The Bourne Legacy wrote:No I don't think it was ever on Halo 2, because you go to someone's house and they have X Box with no live its not on there... and it didn't take tons of melees to kill someone "before the update" its the same on someone who doesn't have online play on their X Box...
This was always in halo2 just they left it out on the final release. Thats why unmodded people can see the secondary vehicles on system link.
Yeah, basically its an option you couldnt see in the menu. In simple terms.
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Post by turk645 »

People were talking about changing and adding colors to the armor earlier but in my opinion that wouldnt work because you would have to add values to the map itself and if im correct if they arnt part of the map itself then people cant see it. Besides the profiles point to a number in the list of colors, like 2 is for red as it's the third color option, and when i changed it past the normal value my armor just went back to white. I did get an affter effect though, the tint of my name in the pre-game lobby was different. Correct me if im wrong on any of this.
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