Utilities designed primarily for the xbox version of Halo 2.
			
		
		
			
				
								GruntLeet 							 
						Readers Club 			Posts:  257 Joined:  Sun Nov 12, 2006 6:13 pmLocation:  Arizona... 
		
						
					
						 
													
							
						
									
						Post 
					 
								by GruntLeet  Wed Jan 10, 2007 7:23 am 
			
			
			
			
			  So this would make  visual projectiles...on modded disk..?
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								DarkMetal 							 
									Posts:  444 Joined:  Sun May 28, 2006 11:28 pmLocation:  Jacksonville, FL 
		
						
					
						 
													
							
						
									
						Post 
					 
								by DarkMetal  Wed Jan 10, 2007 8:45 am 
			
			
			
			
			I want to smack you in the face.
Thanks for the compliment Geo. I'll be looking forward to a v2, cause the first one was great. And I'm just gonna let you guys know ahead of time that you CAN use this in existing mods.  
 
		 
				
		
		 
	 
				
		
		
			
				
								Dootuz 							 
									Posts:  1237 Joined:  Wed May 25, 2005 4:10 pmLocation:  Under my xbox on Delta Halo 
		
						
					
						 
													
							
						
									
						Post 
					 
								by Dootuz  Wed Jan 10, 2007 10:05 am 
			
			
			
			
			THANK YOU!!!!!!!! 
			
			
									
									Tural:  Conversation over.  
		 
				
		
		 
	 
				
		
		
			
				
								DemonicSandwich 							 
									Posts:  1198 Joined:  Sat Sep 30, 2006 6:10 pmLocation:  � 
		
						
					
						 
													
							
						
									
						Post 
					 
								by DemonicSandwich  Wed Jan 10, 2007 10:12 am 
			
			
			
			
			I didn't know xbox7887 said how to do this! 
But now at least it can be done easily! 
AIM wrote: Demonic5andwich (6:10:10 PM):  structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):  mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit 
 
		 
				
		
		 
	 
				
		
		
			
				
								Geo 							 
						Forum Manager 			Posts:  4404 Joined:  Sun Jun 19, 2005 1:01 amLocation:  United Kingdom
				Contact: 
				
			 
				
		 
		
						
					
						 
													
							
						
									
						Post 
					 
								by Geo  Wed Jan 10, 2007 10:38 am 
			
			
			
			
			I remember it, I just didn't feel the need for it at the time.
			
			
									
									
For 
extremely  cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
 
		 
				
		
		 
	 
				
		
		
			
				
								shade45 							 
									Posts:  2270 Joined:  Fri Apr 01, 2005 1:04 pm 
		
						
					
						 
													
							
						
									
						Post 
					 
								by shade45  Wed Jan 10, 2007 10:57 am 
			
			
			
			
			Its funny i've known about that value for awhile and that it specified what type of map the map is. But I never realized it also controlled the max map size 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								DarkMetal 							 
									Posts:  444 Joined:  Sun May 28, 2006 11:28 pmLocation:  Jacksonville, FL 
		
						
					
						 
													
							
						
									
						Post 
					 
								by DarkMetal  Wed Jan 10, 2007 12:45 pm 
			
			
			
			
			I really, really hope that nothing bad comes of this. Like 520 mb projectile swapped, fast-running, high-jumping mods.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								SpecOp44 							 
									Posts:  2008 Joined:  Tue Jun 06, 2006 12:34 pmLocation:  The Canadarm 
		
						
					
						 
													
							
						
									
						Post 
					 
								by SpecOp44  Wed Jan 10, 2007 1:12 pm 
			
			
			
			
			turk645 wrote: Yay. This will add, hopefully, more quality to mods since there isnt a limit for this anymore.
Possibly. However it will make patches considerably bigger...
					Last edited by 
SpecOp44  on Sat Jan 13, 2007 5:05 am, edited 1 time in total.
									
 
		 
				
		
		 
	 
				
		
		
			
				
								xzodia 							 
									Posts:  1981 Joined:  Sun May 15, 2005 10:31 amLocation:  UK
				Contact: 
				
			 
				
		 
		
						
					
						 
													
							
						
									
						Post 
					 
								by xzodia  Wed Jan 10, 2007 2:17 pm 
			
			
			
			
			dark|metal wrote: I really, really hope that nothing bad comes of this. Like 520 mb projectile swapped, fast-running, high-jumping mods.
 thats the stupid
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								OwnZ joO 							 
									Posts:  980 Joined:  Thu Nov 10, 2005 4:24 pm 
		
						
					
						 
													
							
						
									
						Post 
					 
								by OwnZ joO  Wed Jan 10, 2007 4:13 pm 
			
			
			
			
			dark|metal wrote: I really, really hope that nothing bad comes of this. Like 520 mb projectile swapped, fast-running, high-jumping mods.
Why would they add a bunch of crap to the map to make a cheating mod when they could make one just as good without adding stuff?
 
		 
				
		
		 
	 
				
		
		
			
				
								Trulife8342 							 
									Posts:  2403 Joined:  Sat Sep 03, 2005 7:04 amLocation:  Miami, FL -- Name: Mauro Garcia
				Contact: 
				
			 
				
		 
		
						
					
						 
													
							
						
									
						Post 
					 
								by Trulife8342  Wed Jan 10, 2007 5:16 pm 
			
			
			
			
			shade45 wrote: Its funny i've known about that value for awhile and that it specified what type of map the map is. But I never realized it also controlled the max map size 
lol, I feel you, I know exactly how you feel 
.
 
		 
				
		
		 
	 
				
		
		
			
				
								halo0001 							 
									Posts:  853 Joined:  Tue Aug 22, 2006 7:59 pmLocation:  USA 
		
						
					
						 
													
							
						
									
						Post 
					 
								by halo0001  Wed Jan 10, 2007 9:11 pm 
			
			
			
			
			damn only 520 mbs wut a let down...lol jk 
 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								DarkMetal 							 
									Posts:  444 Joined:  Sun May 28, 2006 11:28 pmLocation:  Jacksonville, FL 
		
						
					
						 
													
							
						
									
						Post 
					 
								by DarkMetal  Wed Jan 10, 2007 11:06 pm 
			
			
			
			
			you're welcome
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								DemonicSandwich 							 
									Posts:  1198 Joined:  Sat Sep 30, 2006 6:10 pmLocation:  � 
		
						
					
						 
													
							
						
									
						Post 
					 
								by DemonicSandwich  Fri Jan 12, 2007 3:13 pm 
			
			
			
			
			This should get put in utilities.
			
			
									
									AIM wrote: Demonic5andwich (6:10:10 PM):  structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):  mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit 
 
		 
				
		
		 
	 
				
		
		
			
				
								DoorM4n 							 
						Readers Club 			Posts:  2530 Joined:  Mon Aug 15, 2005 2:48 pmLocation:  Smurf Village                  Team: Team DeFiance 
		
						
					
						 
													
							
						
									
						Post 
					 
								by DoorM4n  Fri Jan 12, 2007 3:30 pm 
			
			
			
			
			Umm, now, lets get an unlimited chunk amount injector and whamo
			
			
									
									The maximum signature size is 500x120px at 75kb. 
						 
		 
				
		
		 
	 
				
		
		
			
				
								foxfanatic23I7 							 
									Posts:  1343 Joined:  Mon Jul 24, 2006 1:38 pmLocation:  Canada bishes
				Contact: 
				
			 
				
		 
		
						
					
						 
													
							
						
									
						Post 
					 
								by foxfanatic23I7  Fri Jan 12, 2007 3:38 pm 
			
			
			
			
			DoorM4n wrote: Umm, now, lets get an unlimited chunk amount injector and whamo
Amen 
.
 
		 
				
		
		 
	 
				
		
		
			
				
								xbox7887 							 
									Posts:  2160 Joined:  Mon Dec 27, 2004 6:19 pmLocation:  New Lenox, Illinois
				Contact: 
				
			 
				
		 
		
						
					
						 
													
							
						
									
						Post 
					 
								by xbox7887  Fri Jan 12, 2007 10:50 pm 
			
			
			
			
			DoorM4n wrote: Umm, now, lets get an unlimited chunk amount injector and whamo
Impossible unless you fancy xbe editation 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								DWells55 							 
									Posts:  1445 Joined:  Mon Dec 27, 2004 7:47 am 
		
						
					
						 
													
							
						
									
						Post 
					 
								by DWells55  Sat Jan 13, 2007 12:49 am 
			
			
			
			
			Let's not get too reliant on this, folks.  No one wants to download a 90MB .Serinty...
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								halo0001 							 
									Posts:  853 Joined:  Tue Aug 22, 2006 7:59 pmLocation:  USA 
		
						
					
						 
													
							
						
									
						Post 
					 
								by halo0001  Sat Jan 13, 2007 9:19 am 
			
			
			
			
			couldnt u spawn the machs just through the mach tag adn some through the netgame equipmet to i guess.