Halo Photography
- JunkfoodMan
- Posts: 1061
- Joined: Fri Jan 27, 2006 10:18 am
- Location: London, Englandia
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- Posts: 2154
- Joined: Sat Nov 26, 2005 7:17 pm
- Location: In a cave smokin up with tupac and big foot.
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hey geo might I give you an idea. Go with a dual bump shader on the ground. Just look at coag, it has two bumps based the alfa of the ground so that where the alfa is white will have a different bump where the alfa is black.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
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- theycallmechad
- Posts: 1482
- Joined: Sat Aug 13, 2005 11:30 am
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Well dirst ofdf, what youve got now clearly shows that you have enough to enter and have a quite good chance at winning...I think the zanzibar shaders allow for 2 bumps...the zanzibar sand, and concrete...However I'm not too sure on this...Looks nice, just try and change the tiledness, not sure if its the bump or the skin though...iGeo wrote:Indeed, I'm currently in search of a shader with two bump maps which would be allocated by the alpha map. Any help would be gladly appreciated.
I'm glad you like my skin guys, not sure if I'm gonna enter however.
I gotta start mine soon! Only I'm not going to show any pictures until the final day of the comp
