[Misc]Brok3n Halo
-
- Posts: 157
- Joined: Fri Jul 16, 2004 12:14 pm
- Location: shmocation
hey xbox,
1)you know when you press the down button (dpad), and masterchief holds the gun down, can you make it so it shows that in FIRST PERSON view, you can only see it in third person..
2)and also im pretty sure the purpose of that is discussed, its probably supposed to be for SPRINTING.... so if you can do #1, can you also make it so you run a little faster when you press down.
1)you know when you press the down button (dpad), and masterchief holds the gun down, can you make it so it shows that in FIRST PERSON view, you can only see it in third person..
2)and also im pretty sure the purpose of that is discussed, its probably supposed to be for SPRINTING.... so if you can do #1, can you also make it so you run a little faster when you press down.
haha omg i dont believe how stupid i am...
i was playing halo2...and when i got into a vehicle it was first person...i thought to myself: thats odd why is it doin this....
later on i accidently press the IGK of the 3p mod and it worked!!! all this time i thought that the 3p mod didnt work for me as if i had 1.2 but nup
all good...great mod and my crosshair is prefectly centre...tested too....great for machinima users out there
i was playing halo2...and when i got into a vehicle it was first person...i thought to myself: thats odd why is it doin this....
later on i accidently press the IGK of the 3p mod and it worked!!! all this time i thought that the 3p mod didnt work for me as if i had 1.2 but nup

i think what youre asking is to have me make a 1p mod, where its an actual 1p view, so u can see all of the mcs arms and shoulders and stuff like that...i might do something like that in the future but i dunno for sure and im not going to make him run faster, my trainer is strictly a camera hack and thats it.AnIdeaCame2me wrote:hey xbox,
1)you know when you press the down button (dpad), and masterchief holds the gun down, can you make it so it shows that in FIRST PERSON view, you can only see it in third person..
2)and also im pretty sure the purpose of that is discussed, its probably supposed to be for SPRINTING.... so if you can do #1, can you also make it so you run a little faster when you press down.
ScottyGEE wrote:haha omg i dont believe how stupid i am...
i was playing halo2...and when i got into a vehicle it was first person...i thought to myself: thats odd why is it doin this....
later on i accidently press the IGK of the 3p mod and it worked!!! all this time i thought that the 3p mod didnt work for me as if i had 1.2 but nupall good...great mod and my crosshair is prefectly centre...tested too....great for machinima users out there

just make sure you read everything in my first postSoty wrote:trainer doesnt work for me.. as usual..
Compatible with newest updates?
Is this compatible with the newest Live update?
I turned the trainer on and everything (and yes, I'm doing it right), and loaded Terminal. It didn't work. So I thought, well maybe it only works on the original retail maps. So I loaded lockout... and still nothing...
So does it not work with the latest update/maps?
Thanks,
-Danny
I turned the trainer on and everything (and yes, I'm doing it right), and loaded Terminal. It didn't work. So I thought, well maybe it only works on the original retail maps. So I loaded lockout... and still nothing...
So does it not work with the latest update/maps?
Thanks,
-Danny
-
- Posts: 157
- Joined: Fri Jul 16, 2004 12:14 pm
- Location: shmocation
xbox, you said you were working on customizing views and putting them into a trainer... but im sorry i dont think its going to happen... im not a hopeful optimistic person.. so..
Can you make a individual view that is NEW, like the over-the-shoulder version? or... something else...?
also im not sure but.. you said you could customize any view you wanted but you coudnt put them into a trainer.. can you give a tut of how you did it? (a wild wish)
Can you make a individual view that is NEW, like the over-the-shoulder version? or... something else...?
also im not sure but.. you said you could customize any view you wanted but you coudnt put them into a trainer.. can you give a tut of how you did it? (a wild wish)
i really dont think i need to prove anything but these pics should hold u over. they were all taken with the mc in the same spot. o i can also move the crosshair left and right but i guess i didnt capture any of that but if i cant customize then id an explanation as to how i faked each picAnIdeaCame2me wrote:xbox, you said you were working on customizing views and putting them into a trainer... but im sorry i dont think its going to happen... im not a hopeful optimistic person.. so..
Can you make a individual view that is NEW, like the over-the-shoulder version? or... something else...?
also im not sure but.. you said you could customize any view you wanted but you coudnt put them into a trainer.. can you give a tut of how you did it? (a wild wish)

- Attachments
-
- camera pics.rar
- (5.51 MiB) Downloaded 40 times
-
- Posts: 32
- Joined: Sat Jul 02, 2005 7:04 pm
use the xored etm mini launcher but i hear it doesnt work with the 1.1, seems like i assumed too many things when making it{*2-x-T-u-E-s-D-a-Y-x-2*} wrote:ok i got unleashx is there a way i can use this?

yes it would but i would have to have a talk with someone that knows how it works for halo ce. ive found the debug camera mode, i would just need to dig through the asm to find all the commands. im not too sure how all the debug stuff works so if kornman or whoever else would want to look into that it would be great, otherwise i doubt i willSnave wrote:Any chance of unlocking anymore debug commands such as wireframe and some rasteriser commands that would be nice
-
- Posts: 157
- Joined: Fri Jul 16, 2004 12:14 pm
- Location: shmocation
hmm the pics are good, fake or not..
i could make those pics by pressing stationary camera in first person view, then movie my chief, and using adobe photshop to insert the hud lol
ok i dont think you answered my question clearly before or whoever that did answer it... but tell me now
can you make it so the chief would to in the bottom corner of the screen like splinter cell, and not in the middle like normal..
i could make those pics by pressing stationary camera in first person view, then movie my chief, and using adobe photshop to insert the hud lol
ok i dont think you answered my question clearly before or whoever that did answer it... but tell me now
can you make it so the chief would to in the bottom corner of the screen like splinter cell, and not in the middle like normal..
i dont see how its possible to fake the ones where the mc is at an angle...but if u wanna do the splinter cell look all u need to do is move the y and z camera shifts, so yeah its possible...but for what it takes to do that i would then be able to release a fully customizable trainer...they go hand in hand. its just kinda hard to explain how things work, its not as easy as u might think and its definitely not like editing the map files, its a whole different ballgame
Also since u asked i guess i could explain how i did it (this example is for the v1.0). first youre going to need to find some way to connect to your box while its running, the first way would be through evox's debug tsr, the second we cant speak of here. after youre connected you are going to want to null the command that writes to the perspective switch by poking offset "155DEA" with "909090". this step is only required if you are going to be using the chasecam, otherwise it doesnt matter. after you did that go to offset "4E8C50" and poke with one of the following...
debug: 40C81600
stationary: 00000000
1p: 10C12300
3p: B0CB2300
chasecam: 50DE2300
????????: 90d02300 (coincidence maybe)
there might be other views but i didnt spend too much time searching for them. now for everyone that doesnt believe that they are fully customizable...go into 3p and poke offset "1706EE" with "909090", that nulls the command that writes to the entire 3rd camera array which is the one the game reads from. this should then freeze the camera. now you can do whatever u want to the camera values outlined by the format below....
Third array memory addresses:
xbox pc label
1. 0x4E9CE0 0x4D9CE0 x current biped coord
2. 0x4E9CE4 0x4D9CE4 y current biped coord
3. 0x4E9CE8 0x4D9CE8 z current biped coord
4. 0x4E9CEC 0x4D9CEC x shift (camera zoom)
5. 0x4E9CF0 0x4D9CF0 y shift (camera left/right)
6. 0x4E9CF4 0x4D9CF4 z shift (camera up/down)
7. 0x4E9CF8 0x4D9CF8 radius of rotation (circles horizontally around the biped)
8. 0x4E9CFC 0x4D9CFC up/down
9. 0x4E9D00 0x4D9D00 zoom (similar to 4E9CEC)
10. 0x4E9D04 0x4D9D04 fov (small values are used for weapon zooms)
11. 0x4E9D08 0x4D9D08 x vector (camera coord look up/down)
12. 0x4E9D0C 0x4D9D0C y vector (camera coord look left/right)
13. 0x4E9D10 0x4D9D10 z vector (camera coord up/down) (similar to 4E9CFC)
14. 0x4E9D14 0x4D9D14 yaw (rotates counterclockwise when positive)
15. 0x4E9D18 0x4D9D18 pitch (rotates clockwise when positive)
16. 0x4E9D1C 0x4D9D1C roll
use the xbox addresses...the pc ones just indicate the memory dump addresses so pay no attention to those. anyways you can start by poking those addresses with "0000003f", :000000bf", 0000803f", "00008040" and if you want everything to go back to normal poke offset "1706EE" with "891C10"
Also since u asked i guess i could explain how i did it (this example is for the v1.0). first youre going to need to find some way to connect to your box while its running, the first way would be through evox's debug tsr, the second we cant speak of here. after youre connected you are going to want to null the command that writes to the perspective switch by poking offset "155DEA" with "909090". this step is only required if you are going to be using the chasecam, otherwise it doesnt matter. after you did that go to offset "4E8C50" and poke with one of the following...
debug: 40C81600
stationary: 00000000
1p: 10C12300
3p: B0CB2300
chasecam: 50DE2300
????????: 90d02300 (coincidence maybe)
there might be other views but i didnt spend too much time searching for them. now for everyone that doesnt believe that they are fully customizable...go into 3p and poke offset "1706EE" with "909090", that nulls the command that writes to the entire 3rd camera array which is the one the game reads from. this should then freeze the camera. now you can do whatever u want to the camera values outlined by the format below....
Third array memory addresses:
xbox pc label
1. 0x4E9CE0 0x4D9CE0 x current biped coord
2. 0x4E9CE4 0x4D9CE4 y current biped coord
3. 0x4E9CE8 0x4D9CE8 z current biped coord
4. 0x4E9CEC 0x4D9CEC x shift (camera zoom)
5. 0x4E9CF0 0x4D9CF0 y shift (camera left/right)
6. 0x4E9CF4 0x4D9CF4 z shift (camera up/down)
7. 0x4E9CF8 0x4D9CF8 radius of rotation (circles horizontally around the biped)
8. 0x4E9CFC 0x4D9CFC up/down
9. 0x4E9D00 0x4D9D00 zoom (similar to 4E9CEC)
10. 0x4E9D04 0x4D9D04 fov (small values are used for weapon zooms)
11. 0x4E9D08 0x4D9D08 x vector (camera coord look up/down)
12. 0x4E9D0C 0x4D9D0C y vector (camera coord look left/right)
13. 0x4E9D10 0x4D9D10 z vector (camera coord up/down) (similar to 4E9CFC)
14. 0x4E9D14 0x4D9D14 yaw (rotates counterclockwise when positive)
15. 0x4E9D18 0x4D9D18 pitch (rotates clockwise when positive)
16. 0x4E9D1C 0x4D9D1C roll
use the xbox addresses...the pc ones just indicate the memory dump addresses so pay no attention to those. anyways you can start by poking those addresses with "0000003f", :000000bf", 0000803f", "00008040" and if you want everything to go back to normal poke offset "1706EE" with "891C10"
-
- Posts: 157
- Joined: Fri Jul 16, 2004 12:14 pm
- Location: shmocation
Im too noob to do that, but thanks, ill try anyway
Im just saying if you cant put your totally customizables views into a trainer.. replace the regular 3p view/other view with some other view.. like this..
and like release a another trainer lol.. unless making.. a trainer is like HARD AS hell.. if so forget it.
Im just saying if you cant put your totally customizables views into a trainer.. replace the regular 3p view/other view with some other view.. like this..
and like release a another trainer lol.. unless making.. a trainer is like HARD AS hell.. if so forget it.
- Attachments
-
- a View for your Viewing Pleasure, shut up
- IMAGE18.JPG (28.68 KiB) Viewed 1389 times
like i said before, if i were able to do what youre talking about then i could just as easily finish the trainer. yea it will get done eventually, but it gets REALLY confusing because theres a lot of different things goin on all at once and you need to isolate each problem. i am a 100% trainer n00b so dont expect too much from me yetAnIdeaCame2me wrote:Im too noob to do that, but thanks, ill try anyway
Im just saying if you cant put your totally customizables views into a trainer.. replace the regular 3p view/other view with some other view.. like this..
and like release a another trainer lol.. unless making.. a trainer is like HARD AS hell.. if so forget it.
well at least the trainer is working goodxbox7887 wrote:like i said before, if i were able to do what youre talking about then i could just as easily finish the trainer. yea it will get done eventually, but it gets REALLY confusing because theres a lot of different things goin on all at once and you need to isolate each problem. i am a 100% trainer n00b so dont expect too much from me yetAnIdeaCame2me wrote:Im too noob to do that, but thanks, ill try anyway
Im just saying if you cant put your totally customizables views into a trainer.. replace the regular 3p view/other view with some other view.. like this..
and like release a another trainer lol.. unless making.. a trainer is like HARD AS hell.. if so forget it.
