Flying Covanent turret

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ChIck3n





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Post by ChIck3n »

Thanks, the banshee thing worked. I would still prefer the actual turret (it is for a multiplayer server) but this will work if all else fails.
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DeadHamster




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Post by DeadHamster »

DeadHamster wrote:You could swap the model of a banshee with the seat, that might work.
lol

Oh, and then swap the coll too, it'll make it better, it wont bump into stuff unless its supposed to.
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Post by ChIck3n »

Would this work in MP for ppl without map, or would they just see a banshee?
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DeadHamster




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Post by DeadHamster »

Im pretty sure they wont see it.
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Mr.Brightside
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Post by Mr.Brightside »

Cryticfarm wrote:How bout... (I'm probably wrong)
You go to the banshee vehi tag in hht. Then in the model part change it to the turrets. Your collision and stuffs would be screwed up but I'm pretty sure it will fly.
Don't listen to him^ . . .


Don't set the weight that low... Set it to, say, 8000? then it should work.
Okay sorry for the double post, but start all over. Just start all over and forget everything else.

open up your stock map in HHT v5 (assuming you have the 64 plugin pack). NOT HMT, okay?

Change the type to pelican.

Change all the settings in the turret to the pelican's settings, except not as fast.

change the c_turret's weight to 3000.

Then swap the dependency of the turrets' weapons proj tag, to one with a trigger damage tag. then edit the force in the trigger tag to like .1 or something.
Edit your post next time. -shadowkhas
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UPS





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Post by UPS »

Cryticfarm...

You'd want to change the antr and coll dependencies as well. Physics may need to be the original banshee dependencies so it can fly, but not sure.
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Cryticfarm





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Post by Cryticfarm »

UPS wrote:Cryticfarm...

You'd want to change the antr and coll dependencies as well. Physics may need to be the original banshee dependencies so it can fly, but not sure.
Not necessarily. Those are kinda improvements. He never said he wanted collision or anything, he only wanted it to fly. And thats what it did. And mr.brightside, my method seems to work, so why shouldn't they listen?
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Post by ChIck3n »

Um, where is the 64 plugin pack? The only one I could find is for HMT. I tried that one, but I could not see anything new. I could not find any place that had the option to change type to pelican. Am I missing something? I have almost no experience with HHT.
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Post by hiheyhello »

yes the plugin pack is for HMT by phenom somehting like that anyways, you need win rar to download it, then open it up with win rar then copy all the contents into the hmt plugin folder
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Post by ChIck3n »

hiheyhello wrote:yes the plugin pack is for HMT by phenom somehting like that anyways, you need win rar to download it, then open it up with win rar then copy all the contents into the hmt plugin folder
Yes, I have the one for HMT, I need the one for HHT.
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Cryticfarm





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Post by Cryticfarm »

There isn't one.
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Mr.Brightside
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Post by Mr.Brightside »

ChIck3n wrote:Um, where is the 64 plugin pack? The only one I could find is for HMT. I tried that one, but I could not see anything new. I could not find any place that had the option to change type to pelican. Am I missing something? I have almost no experience with HHT.

psshh.

Everyone listen, stop feeding him false information.

about 95% of HMT plugins work with HHT. So download phenomena's 64 pack and put it into HHT's plugin folder
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Post by ChIck3n »

Mr.Brightside wrote: Don't set the weight that low... Set it to, say, 8000? then it should work.
Okay sorry for the double post, but start all over. Just start all over and forget everything else.

open up your stock map in HHT v5 (assuming you have the 64 plugin pack). NOT HMT, okay?

Change the type to pelican.

Change all the settings in the turret to the pelican's settings, except not as fast.

change the c_turret's weight to 3000.

Then swap the dependency of the turrets' weapons proj tag, to one with a trigger damage tag. then edit the force in the trigger tag to like .1 or something.
Um, I'm confused. Should I do ALL of these things in HHT? When I open the map in HHT I do not see anywhere (while c gun turret is selected) to change it to a pelican, or change settings to match pelican. All I see are a bunch of dependancies.
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Cryticfarm





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Post by Cryticfarm »

Ok, mr.brightside, heres the easier way without just swapping the model. In HMT go to the banshees vehi tags and take a screenshot of everything there. Then go to the turrets and paste all the banshees properties into the turrets. Then do the same with the physics.
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Mr.Brightside
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Post by Mr.Brightside »

Cryticfarm wrote:Ok, mr.brightside, heres the easier way without just swapping the model. In HMT go to the banshees vehi tags and take a screenshot of everything there. Then go to the turrets and paste all the banshees properties into the turrets. Then do the same with the physics.

Don't listen to him^

The way I said will make it client side if you host the server..

btw chicken, go to the Tag editor button in HHT... it's got an arrow next to it.


but listen to whoever.. i'm not in charge of what methods you choose. I'm done helping now . . .
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ChIck3n





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Post by ChIck3n »

Ok, thanks. I got it up and flying. :D For some reason though it still goes all crazy and bounces around the map sometimes. At least it flies now!!!!!! Thanks for all the help!
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Mr.Brightside
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Post by Mr.Brightside »

No problem man... do you have xfire? pm me if you do..
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