tazz.. im not adding cubemaps to anything per say. see if you can follow what im saying..
take bloodgulch for instance.
the cubemap "cubemap beach" is found in bloodgulch. if you open this cubemap you can see from all 6 sides that it is actually the enviroment that loosely bases the skys found in deathisland and bloodgulch. you know when you walk by something in halo and you see a reflection? like walking on bloodgulches red base and can see the reflection of the ring ontop of the base? that the cube map. the cubemap for the beach is referenced there as well on other bitmaps as well.
just like heres a little unknown kinda fact.. the cubemap for the warthog is also the same cubemap referanced for the AR, shotgun and sniper. you change that cubemap and it changes the look for thoes weapons as well. so if you want thoes weapons to have a purple sheen to them then lop the cubemap for the elite onto the hog and all of them will have that elite cubemap even thoe they dont have a specific cubemap mentioned in hmt and such.
im also learning how alpha layers play off thoes cubemaps and such but still trying to workout a process of making things look good and still be viberant. im still trying to work with one particular shader and get it to work and if that possible then this project will be blown off the hinges. i finally had to venture into HEK+ to read the cubemaps properly cause hmt only extracts one side of a cubemap and its not the full cubemap itself. thats why when people try to edit cubemaps and reinject the file size is wrong cause there editing 64x64 and not 64x384 like they should be.
demo of what im speaking of:
http://pepness.net/bgdemo.html
i havent injected the custom cubemap yet cause im still editing it as we speak, but youll see the huge role it plays on the whole outlook of the map itself.
im really trying my hardest to push what i can do with these maps without going into CE based programs and building there. if you think about it the whole mod is only using photoshop, sparkedit, hmt and eschaton. im trying to make it limited to the tools that basic modders could handle.
bunny, alot of trial, alot of error and some success with a dash of not giving up. you dont see me in my threads crying about how this and that wont work and im going to quit modding ,,.. blah,blahblah. just stick it out and work at it. ask for help when in doubt. lord knows i have.. its just been on xfire with a few close modding friends
