[TRIAL]What the Halo Producers shoulda put in Halo.....
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I got an update... The sparkify patch may convert this to HALO FULL. I'm not 100% sure if it'll actually do that, but if it does... I'll release later mods in trial and full.
Maybe add some flames along with the explosions of grenades...
lol, I did better than your Greek fire? Dang, I gotta work more on the flamethrower..Halo_addict wrote:He out did my greek fire.... I must hurt you now...
Maybe add some flames along with the explosions of grenades...
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- INSANEdrive
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Re: [TRIAL]What the Halo Producers shoulda put in Halo.....
343 PRODiGY wrote: Summary: Adds to Halo Trial what the original producers stupidly forgot to add.


"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
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Re: [TRIAL]What the Halo Producers shoulda put in Halo.....
Srry man, but this also applies to Halo full (exploding vehicles, modified HUD), the "features" added are not in trial or full, did you check the rest of the description?INSANEdrive wrote:Correction... Chose not to add, and for good reason (Hence TRIAL)

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the please ban me is a word censor
how do i know?
i have a forum(look at sig)
u can make it when u say blah it will say bob (example)
i use them but they used *** for most word censors
anyways this is a really good mod EVEN if it was for the full version but for trial its REALLY good
keep up the good work
how do i know?
i have a forum(look at sig)
u can make it when u say blah it will say bob (example)
i use them but they used *** for most word censors
anyways this is a really good mod EVEN if it was for the full version but for trial its REALLY good
keep up the good work
www.halopcchat.co.nr register at my new website please!my xfire is corvette19
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thanks. I actually tested out my own all-purpose forum which wasn't intended to be long-lived like this forum, and decided to screw up the word censors so if people say "you suck," they say, "I suck," which creates an amusing scenario... (no more off-topic stuff here)
Anyway, I want to get my mods on full, so where's the sparkify patch?
Anyway, I want to get my mods on full, so where's the sparkify patch?
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Yeah so, i love this mod, great job man. Kick on the sniper is....... *shoots again* 

Please visit and register at www.halo-trial.tz4.com for some awesome models & skins. Thanks,
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K, I have an update finally. I asked L33T on some things, and he says that the collusion model on MC could be split up into individual collusion models (Regions), once we get that going, then we could focus on more realistic body damage (etc. shooting at legs will slow the guy down some, but will only do a limited amount of damage, blowing off the right arm will make MC unable to handle weapons), I'm also trying to input this idea of bleeding (below 50% health and your health'll drain slowly, depending on how badly damaged you are beyond 50% of your health) and system shock (below 1/3 of your max health, and your max health will lower as you get more damaged, if you use first aid kit, your max health will be lowered noticeably), dang, this is a long post, but exciting, eh? I'll try putting most of the features described here into my next version of this mod, as well as fixing some loopholes in the vehicle collusion system.
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Gee. Sounds like a lot to take on.343 PRODiGY wrote:K, I have an update finally. I asked L33T on some things, and he says that the collusion model on MC could be split up into individual collusion models (Regions), once we get that going, then we could focus on more realistic body damage (etc. shooting at legs will slow the guy down some, but will only do a limited amount of damage, blowing off the right arm will make MC unable to handle weapons), I'm also trying to input this idea of bleeding (below 50% health and your health'll drain slowly, depending on how badly damaged you are beyond 50% of your health) and system shock (below 1/3 of your max health, and your max health will lower as you get more damaged, if you use first aid kit, your max health will be lowered noticeably), dang, this is a long post, but exciting, eh? I'll try putting most of the features described here into my next version of this mod, as well as fixing some loopholes in the vehicle collusion system.
Most people find it easy to say what they'll do (and even think it's easy..."Oh yeah, I'll just ask some experts n' read some tuts, no prob") but it ends impossible to complete. Just don't get too carried away writing down the features! The real work is 99% of it all.

C
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