WIP: WAR

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Katarn





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Post by Katarn »

i know him, we talk on msn often (or used to)
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
FReAK





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Post by FReAK »

Well i like teh sniper ALOT. Im actually getting a little bit better at modeling so i may help model guns or bases for you.... cus once i screewd up a gun i was making and it turned into an awsome base [no idea how] but i couldnt save cus i was working in teh middle of a storm and the power went out b4 i could save.... *sniff* but if you want me to make some models, ill help out. all i need to know is how to take a screenie in gaymax.
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Post by McFarlane »

That sr is real nice.
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My pb | My gifts | Catch22
Katarn





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Post by Katarn »

i'll call it special if it's under 5000 polygons in its current state, it'd be lucky to be around 15,000
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Dispraiser





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Post by Dispraiser »

Katarn wrote:dispraiser, another question, why is it you hate the mesh so much anyway, i know it looks horrible at the moment, but it can't be that awespiringly bad, tell me what is wrong with it

Edit: i've taken down pic at first post and explanation.
There's no distinct land forms. You nneed to confine the user to some paths, or you might as well just let them fight it out on a large plane. Without canyons, what would the maps be? You need distinct landofmrs to force users to choose from a selection fo paths, and make it easier for defenders. The sniping rifle is nice. The only problem is that some parts are much better than others. The Jet is a little error filled. If you look, the front aileron (misppelled horribly, but I'm no plane guy) actually connects all the way around to the sideo f the wing. Either it's permenantly fixed in the real jet, which would cut its manueverability (doubtful, Soviet jets were always more agile) or you made a mistake. It's another that I'd need to see a wireframe to pass final judgement. Much depends on how he made it. Also, the intakes are very ugly.

Also, you seem to know the answer the question you first asked.

"Dispraiser, another question, why is it you hate the mesh so much?"
Legitimate question.

"I know it looks horrible at the moment"
Legitimate reason.

EDIT:

By the way, the reason I'm tearing this apart is because you know me over MSN. Otherwise, I'd just let it go and do my own thing. Talk with me more over MSN about this, if you like (and haven't already blocked me).
Last edited by Dispraiser on Sat Oct 16, 2004 7:52 pm, edited 1 time in total.
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Dispraiser





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Post by Dispraiser »

Hexblade wrote:*whisper* i think someones being over-critical */whisper*
Heh, sorry, that sniping rifle isn't a bad model, it's just got disproportionate ammounts of polygon placement. Some parts that are less important have too many, and could be reduced with no repurcussions. Other, more visible parts have less polygons.
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Katarn





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Post by Katarn »

thank you for the legitimate answer to my legitimate question to which i legitimately reasoned. You finally answered my question, paths and canyons, and other distinct land formations it is! a little later.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
Katarn





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Post by Katarn »

the tiger tank is almost done.
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2900 polies, can be reduced some more, the tank barrel has too many sides.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
aarndo





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Post by aarndo »

jsuk that ramjet rifle wont work unless the polygons are DRAMATICALLY lowered
Darkstorm995





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Post by Darkstorm995 »

thats nice
Sonictag




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Post by Sonictag »

That is looking awesome, Will you have a website for this? I think all good total conversion projects should. The tank is looking awesome!

FReAK wrote:all i need to know is how to take a screenie in gaymax.
Press the print screen button (the button left of scroll lock and right of F12) then open up paint and press ctrl+v , or you can right click and paste it.
FReAK





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Post by FReAK »

cooolll
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Katarn





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Post by Katarn »

i reduced the tank's polies by 160, it's 2810 now.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
FReAK





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Post by FReAK »

well thats a bit better..
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343Halo




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Post by 343Halo »

Hexblade wrote:i agree - it has potential, but you need to get some cool guns in - like my sniper :)

(by the way - i need someone to help me to skin this BADLY - tool screws the tifs up for some reason)

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ha ha ha you ppl think that he can model this good yah right go look here and see what i found http://www.3dkingdom.org/index.php?modu ... erby=dateD
hmmm look familiar maybe other than the textures.
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FReAK





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Post by FReAK »

That was probably his ref-model...
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343Halo




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Post by 343Halo »

or maybe he stole it not saying he did or anything but its very possible cause theres a dl for it on that site.
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Sonictag




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Post by Sonictag »

Well, they are like the exact same model, you can tell. He did say 'like MY sniper'.
Hexblade wrote:i agree - it has potential, but you need to get some cool guns in - like my sniper :)

(by the way - i need someone to help me to skin this BADLY - tool screws the tifs up for some reason)
But who cares..
Saiz08





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Post by Saiz08 »

So far we have been making progress i have been working on the ground textures and the textures for the bases gj on the tank and the jet
343Halo




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Post by 343Halo »

well thats just one of the jets and tank the other jet is 90% done and will be done very shortly heres a lil pic
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it will be done soon.
Last edited by 343Halo on Tue Oct 19, 2004 9:50 am, edited 1 time in total.
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