lmao your sig Scotty, they were very accurate those older Bro's
I would like to see more features for skinning in Entity... ch2r just owns it when it comes to skinning.
Entity 1.5 Preview
I agree, until then I'll just have to keep using Deep Exploration to match the shaders.ScottyGEE wrote:Oh here's a feature that may or may not be hard to implement.
How about selectable areas for shaders...
Like, there are usually a few parts to the sbsp that has the same shader applied...What I'm saying is that you can select individual areas of a shader and have the abilitiy to change them...
Otherwise its just blind luck what your trying to do...
This is more of a skinning feature so I don't expect it to be implemented
