In 3ds max 6, I know how to apply bitmaps to my objects, but when I apply it to the object it applies over the whole object. For example, I have a hallway and I want carpet floors and metal walls (just an example). If I apply the carpet to the floor it applies on the walls and ceiling. How would I get the carpet on the floor and the metal on the walls?
Any help is greatly appreciated.
about applying textures in 3ds max 6
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I get what you saying
I understand what your saying, but I made the hallway out of one box, I'm hoping that somehow I can apply a texture by what parts of the box I select. Thx for the reply though.
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that's right, thx
What GHL pointed out is correct, I found a nice short tutorial on it while rambling around on the net. Thx for the replies.