Water

Discuss stuff related to HaloCE (for modding, go to the HEK General forum).
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TheMissingLink117





Posts: 86
Joined: Sat May 22, 2004 9:06 pm

Water

Post by TheMissingLink117 »

The map that I am working on is one island surrounded by an ocean. In 3ds max I made the ocean plane pretty large (16000 by 16000), so that It would extend out of the skybox like it does in Death Island and Blood Islands, but when I open the level in Sapien, the water plane stops where the skybox end. Also the .fog tag I created is not showing up under the water in sapien. I have it in the tags\levels\test\mylevel directory. Could anyone help me?
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

I don't think that the Death Island water goes beyond the skybox. I believe that the level is actaully that big, otherwise you would not be able to get throught the barrier. I think thhat the barrier is actually player clipping, which is talked about in the original HEK tutorial. I do not know how to do player clipping, but if I figure it out I will let you know.
That's my two-cents worth. Correct me if I am wrong.
TheMissingLink117





Posts: 86
Joined: Sat May 22, 2004 9:06 pm

Post by TheMissingLink117 »

Thanks, I do know how to player clip, its pretty easy if you follow the HEK tut.
HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

ok.. does anyone know how to run radiosity in tool? sry for off topic.. i just didnt wanna make another thread...
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Burnination





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Post by Burnination »

HMC Helljumper





Posts: 385
Joined: Wed Jun 16, 2004 2:02 pm

Post by HMC Helljumper »

thx.. but then how do i save the radiosity in tool? or is that possible?
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