Sapien radioisity prob

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
Griff





Posts: 92
Joined: Wed Jun 16, 2004 2:05 am
Location: Halo Junkies, UK
Contact:

Sapien radioisity prob

Post by Griff »

Hey, working on my first map for halo..
Maneged to get this far but now I've got a problem..

after opening the scenario tag for my level.. setting the radiosity quality then telling sapien to start... I don't get a count down with the RGB values for the lighting and instead they are on 0.0.0

I doubt my pc can do the work that fast lol

Any suggesitons? :wink:
DM01





Posts: 156
Joined: Tue Mar 23, 2004 4:51 pm
Location: Colorado Springs, CO
Contact:

Post by DM01 »

you most likely didnt do textures right so, try finished the radiosity process before asking.
Griff





Posts: 92
Joined: Wed Jun 16, 2004 2:05 am
Location: Halo Junkies, UK
Contact:

Post by Griff »

ok I think I narrowed it down to it not finding my textures...

where should they be placed?

I have them in data\levels\test\mymap\bitmaps at the moment....
LiN




Literarian 50

Posts: 63
Joined: Thu May 20, 2004 11:58 pm
Location: Manchestaar, UK

Post by LiN »

You also need to compile them in tool so that they appear in tags/levels/mymap/bitmaps using the tool command:

tool bitmaps levels/mymap/bitmaps

Then, u need to create shaders in guerilla that use the newly compiled bitmaps in the tag dir.

Finally, when your comp hits radiosity 0, hit the ~key again and run the command radiosity_save to make the level appear :D

If in doubt, consult Kirk4's excellent tutorial vids, under tutorials in halomods.com homepage.
Last edited by LiN on Sun Jun 17, 2007 1:17 pm, edited 2 times in total.
Griff





Posts: 92
Joined: Wed Jun 16, 2004 2:05 am
Location: Halo Junkies, UK
Contact:

Post by Griff »

thanks alot mate :) big help..
Griff





Posts: 92
Joined: Wed Jun 16, 2004 2:05 am
Location: Halo Junkies, UK
Contact:

Post by Griff »

heh well I thought everything was sorted but after following the video tutorial and loading mymap into sapien I'm still not finding any bitmaps :roll: and so there's no count down... any suggestions on what could be the problem?

I've checked texture names in max.. I have shaders and also bitmap.
HoeSlayer





Posts: 12
Joined: Tue Jun 01, 2004 4:57 pm

Post by HoeSlayer »

I am also having this problem. I have the most simplest map. A box with a ground texture and a +sky. Only the sky shows up. I know I have done everything correctly. But I get no countdown. I am so perterbed by this.
Griff





Posts: 92
Joined: Wed Jun 16, 2004 2:05 am
Location: Halo Junkies, UK
Contact:

Post by Griff »

Hey, well I think I stumbled over the reason..

go into max.. click on material editor..

click on a textured material .. click the little M by diffuse..

and make sure the alpha source is none..

(I could be totally wrong.. but it made a difference for me)

Image
akmassassin





Posts: 164
Joined: Sat Jun 05, 2004 4:41 pm
Location: canada!!! W00t wO0t!! je danse ak l

Post by akmassassin »

u saw it solved that prob 4 u????? didnt work 4 me.... i still got this dam prob...
Griff





Posts: 92
Joined: Wed Jun 16, 2004 2:05 am
Location: Halo Junkies, UK
Contact:

Post by Griff »

I changed a few things.. that was one of them.. :?
LiN




Literarian 50

Posts: 63
Joined: Thu May 20, 2004 11:58 pm
Location: Manchestaar, UK

Post by LiN »

That wouldnt have been it, that just changes the rendering option within max. Have a think & try to remember what you did. If you can, post here an answer to help others out with similar probs.

Perhaps something in the detail maps set in your shaders?

:roll:

----
Image
ssjgogetta





Posts: 21
Joined: Wed Jan 28, 2004 2:36 pm

Post by ssjgogetta »

I got the same problem! It didn't work for a while, then it did the count down ONCE, and then after that it didn't do it anymore. Anyone know why?
Griff





Posts: 92
Joined: Wed Jun 16, 2004 2:05 am
Location: Halo Junkies, UK
Contact:

Post by Griff »

have you guys created bitmaps and shaders?
Post Reply