SP->MP
- thinkreddie
- Posts: 531
- Joined: Fri Jun 18, 2004 4:57 pm
- Location: Colorado springs
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BigSnaggle
- Posts: 27
- Joined: Fri Jun 04, 2004 6:52 am
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The Swamp Fox
- Posts: 410
- Joined: Tue Feb 24, 2004 11:22 am
- Location: Cantaloupe!
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Yes, SF is right, after i posted this, we figured out how to inject bigger stuff. And SF, i DID state in my post that "i am sure others have done this before". But i thought it was about time the public now that progress is being made. I also think i stated in a later post that you can inject bigger bsps. If you look in the NMP section i give some insight as to how you do it.
Screw the 3 lines of text limit.
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BigSnaggle
- Posts: 27
- Joined: Fri Jun 04, 2004 6:52 am
I don't think that this will work because it is almost the same thing as moving the spawn points now, just doing it in different oreder. Besides, I think that this scenario won't even work for this bsp. Yes, there are people working on fixing these problems. Unfortunately, they have been unsuccessful. Everyway we try it, the same things keep happening. Wait until i put in the sky, it might help get you closer to the bsp when you load it on xbox.Gabs wrote:Does the bsp have a collision model?
EDIT: Oh, what if you move the spawn points to where the Bsp would be, then inject the new Bsp, and you will respawn in there.
Screw the 3 lines of text limit.
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deathtoall
- Posts: 4
- Joined: Fri Mar 05, 2004 6:10 pm
Ok, Deathtoall, I don't WANT to be mean, but i just have to say, when you learn how to do this stuff, go ahead and you can tell me what i should've done, ok
Do you even know WHY I used SW? Because SW was one of the only levels big enough to hold a bsp of this size at the time. Now we can convert almost any bsp, but there are a lot more steps, and why not do less steps just to see if something works huh? The spawns are not in random spots, they are exactly where they were in SW's scenario. So next time please think before you post.
Screw the 3 lines of text limit.