NEW beavercreek with buildingblocks!very fun mod!!!

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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windala





Posts: 28
Joined: Fri May 28, 2004 11:16 pm

NEW beavercreek with buildingblocks!very fun mod!!!

Post by windala »

Now I used MrMurder's buildingblock,and create this map.MrMurder,you are a great man. :D
it's have more fun.I also add some weapon mod in this map.
smg(by nitrousoxide)
shake rifle(model by MrMurder)
battle axe(by riceboy,it have two rockets)
super-shotgun(model by Mrmurder,but proj by me)
super needler(model by Mrmurder)

thanks a lot!!
Attachments
battlecreek with new snipingbase!
battlecreek with new snipingbase!
battle01.jpg (26.54 KiB) Viewed 2731 times
Last edited by windala on Wed Jun 23, 2004 12:52 am, edited 1 time in total.
windala





Posts: 28
Joined: Fri May 28, 2004 11:16 pm

Post by windala »

more teleport
Attachments
more teleport
more teleport
battle02.jpg (28.56 KiB) Viewed 2726 times
windala





Posts: 28
Joined: Fri May 28, 2004 11:16 pm

Post by windala »

top of beavercreek
Attachments
top of beavercreek
top of beavercreek
battle03.jpg (21.75 KiB) Viewed 2720 times
windala





Posts: 28
Joined: Fri May 28, 2004 11:16 pm

Post by windala »

download this one.and feedback please!!
Attachments
newbeavercreek.rar
newbeavercreek with building blocks!
(164.74 KiB) Downloaded 238 times
(GT)Juggler




Revivalist Recreator

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Post by (GT)Juggler »

no offense, i think this mod is cool , but i think you need to put more time into the design of the blocks. It looks like randomly placed blocks that are just there because you can put them there. You might want to draw out your plan before actually starting it.

Also, i like the different models you put in there. How exactly did you go about gettin the model in? Did you use xinject to save the model from the original mod (probably made for BG, in most cases) or did u use hmi.

Please explain, and put more thought into the level design instead of just just releasing it before its good. (the blocks came out like 2 days ago . . :/ )
Stunna_X





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Location: With your mom

Post by Stunna_X »

one question about mods like this.... wut in the world holds the floors/platforms/blocks up? its like they are just floating... i agree with GT mods with blocks needa be planed out, and have major work and time put into them. im not sayin u didnt put time or work into it im just saying... wut i said.
Team NMP, XBL clan - STR8 RIPPIN, XBL tag - Stunna X --- way outdated
jkjk




Snitch! Critic

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Post by jkjk »

They were planned out ok but need to be connected more to each other on a FLAT surface like prisoner. Same goes with your jump mod. Chk out Ultramagnus maps. They are planned out very well except for some "ramp edges". I do like your weapons. You should make a plain weapon mod for every stage too.
goatninja




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Post by goatninja »

jkjk wrote:They were planned out ok but need to be connected more to each other on a FLAT surface like prisoner. Same goes with your jump mod. Chk out Ultramagnus maps. They are planned out very well except for some "ramp edges". I do like your weapons. You should make a plain weapon mod for every stage too.
Good advice, yo should check this out windala... btw the way i love your work!
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