Best AI yet with base mods, HALO 2 WPNS, bmp, and sounds

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
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Which version 1 or 2 is better?

version 1
3
21%
version 2
11
79%
 
Total votes: 14

jake0777





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Best AI yet with base mods, HALO 2 WPNS, bmp, and sounds

Post by jake0777 »

This is my version two. Tell me which one you like more, version 1 is found here. http://files.halomods.com/viewtopic.php?t=8513
Attachments
Sidewinder(BG) AI & Vehicles v2.zip
This mod is for BloodGulch.
(4.02 MiB) Downloaded 677 times
Last edited by jake0777 on Thu Jun 17, 2004 3:16 pm, edited 2 times in total.
animex2





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Post by animex2 »

well considering theres no download there.....
Lightning





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Post by Lightning »

...yeah we might NEED the download to download lol
jake0777





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Post by jake0777 »

When I first made this post, I tried to put the attachment in, but the site kept telling me that the maximum attachment files has been reached or something like that, but here it is at last.
jake07777




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Post by jake07777 »

Any Feedback, do you think this mod is better.
jake07777




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Post by jake07777 »

Hello, anybody out there. :Knock: :Knock:
Veggie





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Post by Veggie »

sounds liek a good mod, which map is it for?
=-=-=-My Names on XBC: Veggie
=-=-=-Halo 2 Names: tF Harry, Silent Assasin
VISIT MY H2 CLANSITE: www.halo2tf.tk
jake07777




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Post by jake07777 »

BloodGulch
sega27





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Post by sega27 »

flamethrower needs updating.
jake07777




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Post by jake07777 »

No prob bob, have it done soon. Hopefully.
TablesandChairs4





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Post by TablesandChairs4 »

I really like it, but it has some problems:

*The SMG shouldn't shoot cyborgs. When an AI gets ahold of one of them, and sees you, it fires off a good 30 rounds, =30 cyborgs, which lags the game incredibly.

*The game has a big problem with lag, even without the cyborg shooting. It might be the spawning of AIs or something, but after about five minutes of gameplay, there were several Warthogs full of AIs, and it actually had object overload. Weapons wouldn't have any effect, and when eventually the SR could be used, and I was killed, I wasn't able to respawn.
jake07777




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Post by jake07777 »

Really, I didn't even know it shot cyborgs. When did that happen. Does anybody else who have tried my mod, does it shoot Cyborgs for you, because it doesn't shoot Cyborgs for me. I think you might have done that yourself man.
thugster963





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Post by thugster963 »

Doesn't Shoot Cyborgs but how can I make it shoot Cyborgs? if anybody knows Pm me and tell me please
jake07777




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Post by jake07777 »

I've seen it done before in the Jungle Gulch mod. You can ask the author of that mod, how he did it.
TablesandChairs4





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Post by TablesandChairs4 »

I'll have to retransfer a BG map to my PC, since I guess the one I'm patching has already been patched a bit. To get it to shoot cyborgs, you just change the projectile from a pistol bullet to a cyborg (in the bipeds section of the ironforge offsets list). The strange thing was, it was shooting them, but I searched the hex of the patched map and, according to that, no guns shoot cyborgs. All I know is that the first two times I played the map, I got within range of one of the AIs when he fired off an entire clip and lagged the game so badly I had to restart my Xbox.
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Post by (GT)Juggler »

you definitely arent using a fresh bg cache file.
jake07777




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Post by jake07777 »

See, it wasn't my mod that made it lag, although after about 30 minutes, if you don't kill the AI it will start to lag somewhat. But 30 minutes is a long time to have some AI killin fun.
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