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mtxboxfreak
Posts: 239 Joined: Sun Oct 05, 2003 12:23 am
Location: UK
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by mtxboxfreak » Sun Jun 20, 2004 8:25 am
very nice! way to go Gren!
keep it up, gj.
*Hopes for new release*
hydroxic
Posts: 416 Joined: Fri Feb 06, 2004 9:35 pm
Location: LOST!!! HELP!!!
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by hydroxic » Sun Jun 20, 2004 9:02 am
gj gren, u've really stumbled onto somthin
Camtrack
Posts: 10 Joined: Tue May 18, 2004 12:08 am
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by Camtrack » Sun Jun 20, 2004 9:20 am
amazing work !
What are the new features related with lightmaps are you going to add to spark edit ?
thanks
VoiDeD
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Posts: 1866 Joined: Thu Jan 15, 2004 4:46 pm
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by VoiDeD » Sun Jun 20, 2004 9:51 am
Dude, that is awesome, $20 says that after a couple months, the maps in spark will start to look like you're actually playing the map.
AmzngBac
Posts: 39 Joined: Sat Nov 22, 2003 8:34 pm
Location: CALIFORNIA!!!
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by AmzngBac » Sun Jun 20, 2004 10:06 am
Thats very cool, and what are you using to program this with?
hydroxic
Posts: 416 Joined: Fri Feb 06, 2004 9:35 pm
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by hydroxic » Sun Jun 20, 2004 10:07 am
AmzngBac wrote: Thats very cool, and what are you using to program this with?
he's usin C++ i believe
VoiDeD
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by VoiDeD » Sun Jun 20, 2004 10:08 am
hydroxic wrote: AmzngBac wrote: Thats very cool, and what are you using to program this with?
he's usin C++ i believe
And OpenGL.
AmzngBac
Posts: 39 Joined: Sat Nov 22, 2003 8:34 pm
Location: CALIFORNIA!!!
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by AmzngBac » Sun Jun 20, 2004 10:09 am
C++...thats hard to use....anyway thats a excellent job and I cant wait til the release
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
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by HunterXI » Sun Jun 20, 2004 10:14 am
nah, C++ aint that hard, at least it makes sense unlike regular C
GJ GREN!!! That is so beautiful! Will Sparky ever be compatible with CE?
This post printed on 100% recycled electrons.
EqUiNoX
Posts: 1929 Joined: Sat Feb 07, 2004 11:08 am
Location: Bantron, USA
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by EqUiNoX » Sun Jun 20, 2004 10:27 am
Yeh, you have a point there, and I can finally begin modding!, my machine can finally handle halo so I will be able to do some modding...he he he...and good stuff gren...
VoiDeD
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by VoiDeD » Sun Jun 20, 2004 12:20 pm
Equinox wrote: and I can finally begin modding!, my machine can finally handle halo so I will be able to do some modding...
Yay!
mike001
Posts: 113 Joined: Sat Jan 17, 2004 6:03 pm
Location: Portland, OR
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by mike001 » Sun Jun 20, 2004 12:28 pm
wow cool gren.
Excal
Posts: 1779 Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY
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by Excal » Sun Jun 20, 2004 1:11 pm
it is possible that it will look like ur actually playin the map... but its definitely gonna take longer to load almost as long as sapien... but its still worth it.
staticx57
Posts: 570 Joined: Tue Nov 04, 2003 6:02 pm
Location: Turn Around, see me? No? Good. I am there.
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by staticx57 » Sun Jun 20, 2004 2:42 pm
kickass wallpaper Gren.
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Sun Jun 20, 2004 4:11 pm
That one HOT wallpaper.
They remind my of mine.
Last edited by
McFarlane on Sun Nov 07, 2004 6:43 am, edited 1 time in total.
CrAzY
Posts: 117 Joined: Wed Apr 07, 2004 8:58 pm
Location: Currently eating pie
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by CrAzY » Sun Jun 20, 2004 4:39 pm
Very cool!!
but will this only be for the XBOX??? or PC too? very cool though!
Duffman
Posts: 1035 Joined: Sun Feb 22, 2004 3:03 pm
Location: Space Hotel
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by Duffman » Sun Jun 20, 2004 4:41 pm
I dunno...it seems like a boring wallpaper.
Bassist-X
Posts: 135 Joined: Tue Apr 27, 2004 8:30 pm
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by Bassist-X » Sun Jun 20, 2004 4:49 pm
Wow, that looks so much better with the lightmaps, now I see what the big deal was. Very nice work Gren!
HAL9000
Posts: 593 Joined: Sun Nov 02, 2003 9:11 am
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by HAL9000 » Sun Jun 20, 2004 5:47 pm
wallpaper from SE o_O