is coop possible this way??

Discuss general issues about modding HaloPC. Post ideas for mods here.
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DremolitoX





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is coop possible this way??

Post by DremolitoX »

maiiiiiiiiibe replacing a mp map with a sp map , starting a server , and having the person who joins have the same sp map replacing teh mp map???? mayyyyyyyybe worth a try
NVShacker





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Post by NVShacker »

No.
For starters, it wouldn't even try to load it as the headers are different, and even then, the zoning methods and multiple bsps make MultiPlayer 0Player.
I am a pre-offset swapping modder. Ph33r me.
rossmum





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Post by rossmum »

mac wrote:mayyyyyyyyyyyyybe you should stop posting loooooooooonnnnnnggggg words and maaaaaaayyyybbbbbeeee yyyyyooooouu aaarrree wwwrrrroonnnng!! mmmaaaayyybebeeee yyyyooooouuuu aaaarrrrreeeee aaaaaaa nnnnnnnn00000000bbbbbbbiiiiiiiiieeeee!!!!!!!!! :D
Don't be a dickhead, or I will be forced to reload my flamethrower and head in your general direction.
DremolitoX





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Post by DremolitoX »

mac wrote:mayyyyyyyyyyyyybe you should stop posting loooooooooonnnnnnggggg words and maaaaaaayyyybbbbbeeee yyyyyooooouu aaarrree wwwrrrroonnnng!! mmmaaaayyybebeeee yyyyooooouuuu aaaarrrrreeeee aaaaaaa nnnnnnnn00000000bbbbbbbiiiiiiiiieeeee!!!!!!!!! :D
hmmmmm....a newbie!!
frankyg





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Post by frankyg »

LOL

i was wondering about the same thing, and this is what i came up w/.
requires halo ce probably

1: rename the maps for singleplayer , (a10,b30,ect.) to something else
2:import there models somehow to halo ce(when that is possible)
3:put more spawn points for mulitple players at the beginning of the map
4:add the aliens(when that is possible)
5:host the level online


the problem i see is that people would have to go through the playerendlevel thing, and all players would be forces to load a new .bsp


and i'm taking this from my knowlenge of maping and modding for half-life, which i'll say, it's a lot easier to map when the download isn't 170megs, lol

-frankyg
m is for modding, and modding is for ME!
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HunterXI





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Post by HunterXI »

DremolitoX wrote:
mac wrote:mayyyyyyyyyyyyybe you should stop posting loooooooooonnnnnnggggg words and maaaaaaayyyybbbbbeeee yyyyyooooouu aaarrree wwwrrrroonnnng!! mmmaaaayyybebeeee yyyyooooouuuu aaaarrrrreeeee aaaaaaa nnnnnnnn00000000bbbbbbbiiiiiiiiieeeee!!!!!!!!! :D
hmmmmm....a newbie!!
to tell j00 the truth, thats hypocritical. This question has been asked like 22,523,652,823,574,224,235,524,658,353,346,619,436,349,623,346,834 times, and the answer is still the same: no, sorry.
This post printed on 100% recycled electrons.
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VoiDeD
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Post by VoiDeD »

HaloCE's netcoding alows AI, but not triggers, so basicly you make a map in CE, add AI, and then play.

Not much of co-op but at least thats as close as you can get.
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rossmum





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Post by rossmum »

Voided wrote:HaloCE's netcoding alows AI, but not triggers, so basicly you make a map in CE, add AI, and then play.

Not much of co-op but at least thats as close as you can get.
Oh well, better than nothing.
you





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Post by you »

You could have AI hiding being still and then moving to kill you
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