Best AI yet with base mods, HALO 2 WPNS, bmp, and sounds
Best AI yet with base mods, HALO 2 WPNS, bmp, and sounds
This is my version two. Tell me which one you like more, version 1 is found here. http://files.halomods.com/viewtopic.php?t=8513
- Attachments
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- Sidewinder(BG) AI & Vehicles v2.zip
- This mod is for BloodGulch.
- (4.02 MiB) Downloaded 677 times
Last edited by jake0777 on Thu Jun 17, 2004 3:16 pm, edited 2 times in total.
sounds liek a good mod, which map is it for?
=-=-=-My Names on XBC: Veggie
=-=-=-Halo 2 Names: tF Harry, Silent Assasin
VISIT MY H2 CLANSITE: www.halo2tf.tk
=-=-=-Halo 2 Names: tF Harry, Silent Assasin
VISIT MY H2 CLANSITE: www.halo2tf.tk
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- Joined: Tue Mar 30, 2004 1:24 pm
I really like it, but it has some problems:
*The SMG shouldn't shoot cyborgs. When an AI gets ahold of one of them, and sees you, it fires off a good 30 rounds, =30 cyborgs, which lags the game incredibly.
*The game has a big problem with lag, even without the cyborg shooting. It might be the spawning of AIs or something, but after about five minutes of gameplay, there were several Warthogs full of AIs, and it actually had object overload. Weapons wouldn't have any effect, and when eventually the SR could be used, and I was killed, I wasn't able to respawn.
*The SMG shouldn't shoot cyborgs. When an AI gets ahold of one of them, and sees you, it fires off a good 30 rounds, =30 cyborgs, which lags the game incredibly.
*The game has a big problem with lag, even without the cyborg shooting. It might be the spawning of AIs or something, but after about five minutes of gameplay, there were several Warthogs full of AIs, and it actually had object overload. Weapons wouldn't have any effect, and when eventually the SR could be used, and I was killed, I wasn't able to respawn.
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- Joined: Sat Mar 13, 2004 7:37 pm
- Location: Pennsylvania
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- Posts: 30
- Joined: Tue Mar 30, 2004 1:24 pm
I'll have to retransfer a BG map to my PC, since I guess the one I'm patching has already been patched a bit. To get it to shoot cyborgs, you just change the projectile from a pistol bullet to a cyborg (in the bipeds section of the ironforge offsets list). The strange thing was, it was shooting them, but I searched the hex of the patched map and, according to that, no guns shoot cyborgs. All I know is that the first two times I played the map, I got within range of one of the AIs when he fired off an entire clip and lagged the game so badly I had to restart my Xbox.
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- Location: Danbury CT
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