Other Games
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Other Games
I want to know, is it possible to take levels from other games and covert them so that they are playable on halo??
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- Posts: 2
- Joined: Mon Jun 14, 2004 3:02 pm
thnx
thanks I think i'll try to convert something from CS or Unreal Tournament. And that Zelda map sounds interesting let me know when your done with it
I'm afraid CS might be impossible, If I recall Unreal's editor is a lot like 3dsmax. CS runs on Half-life's engine, which is pretty much Quake2's engine. I don't recall Halflife or CS having any kind of exporter, but your chances are pretty good with a quake2 exporter. Unfortunately, Neither of those 3 are like Halo, they don't require 1 bsp. So good luck with that, cause you're really gonna need it.
Your best bet is to just try and recreate it using Valve Hammer Editor and 3dsmax side by side. Oh and get a Quake2 map decompiler too. You'll need that to change compiled maps into openable maps for VHE.
Your best bet is to just try and recreate it using Valve Hammer Editor and 3dsmax side by side. Oh and get a Quake2 map decompiler too. You'll need that to change compiled maps into openable maps for VHE.
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Re: thnx
You might want to talk with the creator first if it's a person free of a corporation to see if they care. If they work for a game company, they have a legal process that generally starts with a letter telling you to remove it. In that case, you take it down, no grudges held. People get mad right away.{XBOX} ELite wrote:thanks I think i'll try to convert something from CS or Unreal Tournament. And that Zelda map sounds interesting let me know when your done with it
Make sure you cite your source.
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- {G}H0g-Jump4h
- Posts: 811
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