EMP rifle (all i need is the model now)

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Scarecrow





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EMP rifle (all i need is the model now)

Post by Scarecrow »

Okay, it has taken me a little while, i have almost finished my EMP rifle, all i need now is a model. Since i know jack shit about modelling, i was wondering if someone could help me with this, i would greatly appreciate, all i need 2 have done is, a model created, and adding the AR ammo counter onto it but putting the heat levels on it instead of ammo. PM me if u can make the model 4 me, i will acknowledge all help.
Scarecrow





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Post by Scarecrow »

k i have the model now, but i have a problem, and i know its a n00b question, but with my new model, it was originalyl based on the AR, how do i make it so that in the game, when you are using the rifle, the rifle that you view is the model that i have created........ also what program do i use to take screenshots of the weapon, like with it lying on its side or sitting up?
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Post by Elitepower »

To take screenshots, there should be a butten on the top right somewhere on your keyboard that says something like:
Print
Screen
Sys Rq

This button will copy your screen, so open paint or a similar program and paste. then just save it and upload it. :D Hope i helped out.
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Scarecrow





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Post by Scarecrow »

No i mean snazzy shots like this, and yes that is oldFAQ's svd dragonuv *drools*
oldFAQ's SVD dragonuv wrote:Image
Last edited by Scarecrow on Fri Jun 18, 2004 2:07 am, edited 3 times in total.
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Burnination





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Post by Burnination »

he rendered it in 3ds max...but if you made your model in gmax....you can still do it...but you have to download some stuff...
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Post by Scarecrow »

Rendered.... i just made mine using milkshape......
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Post by Katarn »

that means your going to have a helluva time injecting into halo. Export as .obj, import into gmax or 3ds max, then export as .jms.
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Post by Scarecrow »

Uh no, i just replaced the models, its working fine but i cant get it so u see it as a emp rifle in fp, also there are a couple of bugs i need 2 iron out, like how do i make it so that you have to charge the weapon?
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Post by Katarn »

this is for halo pc then....
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{G}H0g-Jump4h




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Post by {G}H0g-Jump4h »

EMP rifle???
What does it do? take shields down with one hit? (like Science Vessel EMP does to Protoss units in Starcraft)
Sounds cool, though
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Post by caboose[hk] »

that picture is not of his gun.
and yes that is oldFAQ's svd dragonuv *drools*
how do u make it so that on the quote, it says the persons name?
Scarecrow





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Post by Scarecrow »

Its *Quote:"Scarecrow"* text */quote*
Replace all the * with [ and ] respectivley
oldfaq





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Post by oldfaq »

I have some fans, can you draw?
oldfaq
Scarecrow





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Post by Scarecrow »

Can i draw what?
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Post by Phraggah »

Katarn wrote:that means your going to have a helluva time injecting into halo. Export as .obj, import into gmax or 3ds max, then export as .jms.
actually what everyone skips is that you can just import and export as .3ds in milkshape without any additional plugins so there is no need for those obj converters that take like 20 minutes :roll:
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Post by Scarecrow »

WTF do u guys mean by all this, all i did was take the AR model, modify it a little than imported it back into halo.... or do i have 2 do that .3ds thing so that i can make it look like it should in FP......
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Post by Phraggah »

no the 3ds thing is only for CE just ignore it

export as obj and inject with HMT works for PC
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Post by Scarecrow »

Okay, ty, now all i need 2 do is work out how to use ppf studio!
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